00 31/03/2021 19:54
Mods and Modding

Local mods will be supported using the built-in mod-manager. Feral/CA will be in contact with the modding community.

Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).

3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models

Blender will be supported with the modding tools.

Textures will be easy to edit. (more information on modding specifics soon)

The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits. The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline. The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.

Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW's editor.
[Modificato da Argenti| 31/03/2021 19:56]