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La più grande comunità italiana sui videogiochi Total War. Total War: Warhammer - Total War: Attila - Total War: Rome 2 - Total War: Shogun 2 - Napoleon: Total War - Empire: Total War - Medieval II: Total War - Total War Eras - Rome: Total War
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Total War: THREE KINGDOMS
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Total War: THREE KINGDOMS (23 Maggio 2019)
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Poitiers
Post: 2.693
Registrato il: 29/07/2009
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Tribunus Angusticlavius
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06/06/2018
16:07
www.totalwar.com/blog/three-kingdoms-romanticised-history
How does Classic Mode differ?
Janos: A big difference is how these iconic heroes behave on the battlefield. By default, we adhere to the romanticised view: these characters can hold their own against hundreds of rank-and-file warriors. They’ll appear as single character units and fight like the heroes from Luo Guanzhong’s epic. In Classic Mode, they’ll appear in battle the way you might expect a classic Total War general to do: they’re only human, and will march into battle at the centre of a bodyguard unit.
In short: by default, characters in Total War: THREE KINGDOMS take centre stage in battle, helping to turn the tide with their flamboyant Wushu martial arts or strategic prowess. But Classic Mode focuses more on historical troop manoeuvres, where victory is defined by superior army composition and battle tactics.
Any other big changes?
Janos: We’ve put tons of effort into faithfully recreating the major events of the Romance of the Three Kingdoms: these events can and will occur during the course of a campaign. However, as always with the Total War sandbox, we’re giving the player the power to write their own stories. There’s a rich level of narrative detail that draws from the Romance, but how these events play out depends very much on the choices you make and therefore how your individual story unfolds. In Classic Mode, the historical Records of the Three Kingdoms text will form the basis for these narrative events.
Historical authenticity is clearly important for this title – what steps are you taking you ensure you achieve that?
Janos: We’re working with numerous consultants to ensure both historical and cultural authenticity, one of whom is renowned historian Rafe De Crespigny. He’s helping us ensure all the historical aspects of the game are as authentic as we can make them. He’s the author of many of the go-to academic texts that outline the events of the Three Kingdoms period and was our first choice as a historical consultant. We’re delighted with the amount of accuracy and insight he’s brought to the project. His expertise has provided us with as authentic a view of the events of this period as possible.
[
Modificato da Poitiers 06/06/2018 16:15
]
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