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Unità mancanti

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  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 30/04/2012 12:04
    Urgente!!!
    vorrei un aiuto a sbloccare le seguenti unità per:


    1) MEDIEVAL 2 TOTAL WAR LISCIO:


    INGLESI
    -Sergenti Corazzati
    -archi lunghi a cavallo

    FRANCIA
    -Arcieri francesi appiedati
    -cavalieri cortesi appiedati

    SACRO ROMANO IMPERO
    -Cavalieri gotici appiedati

    VENEZIA
    -Lance Spezzate appiedate

    SICILIA
    -Uomini d'arme appiedati

    RUSSI
    -Gulay Gorod

    MORI
    -Tuareg Appiedati

    DANESI
    -Cavalieri Cortesi Appiedati

    POLACCHI
    -Cavalieri lituani appiedati
    -Fort Wagon

    MAGIARI
    -Fort Wagon

    STATO PONTIFICIO
    -Lance Spezzate appiedate

    MONGOLI
    -Lancieri Leggeri appiedati
    -Lancieri pesanti appiedati
    -arcieri appiedati (NON gli arcieri mongoli appiedati)
    -bombarda

    TARTARI
    -Lancieri pesanti appiedati
    -lanciarazzi
    -bombarda gigante




    2) KINGDOMS: AMERICAS

    TLAXCALTECHI/TARASCHI
    -Guerrieri Freccia


    3) KINGDOMS: BRITANNIA

    INGLESI/ALLEANZA DEI BARONI
    -Archi Lunghi a cavallo

    NORVEGIA
    -Cavalieri feudali appiedati


    4)KINGDOMS: CRUSADES

    REGNO DI GERUSALEMME
    -Grande Croce di Gerusalemme

    PRINCIPATO DI ANTIOCHIA
    -Grande Croce di Antiochia

    EGIZIANI
    -Arcieri Nubiani

    TURCHI
    -Azab

    MONGOLI
    -Arcieri appiedati
    -Lancieri pesanti appiedati
    -Lancieri leggeri appiedati
    -Bombarda

    VENEZIA
    -Lance spezzate appiedate


    4)KINGDOMS: TEUTONIC

    ORDINE TEUTONICO
    -Holk (Nave)

    SACRO ROMANO IMPERO
    -Cavalieri Gotici Appiedati

    MONGOLI
    -Arcieri Appiedati
    -Lancieri Pesanti Appiedati
    -Lancieri Leggeri Appiedati
    -Bombarda

    NOVGOROD
    -Gulay Gorod

    POLACCHI
    -Wagon Fort

  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 30/04/2012 12:17
    Premetto che ho provato a modificare il descr_strat ma anche con questo salvato non mi fà avere le unità elencate :(
  • OFFLINE
    Shooterman
    Post: 250
    Registrato il: 18/03/2010
    Sesso: Maschile
    Principalis
    00 01/05/2012 19:12
    Dipende da dove li vuoi usare. Se li vuoi usare nelle battaglie personalizzate basta che modifichi il descr_strat ma se li vuoi usare anche in campagna dei modificare anche l'export_descr_buildings.
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 02/05/2012 13:08
    Grazie della risposta (almeno uno che mi vuole bene finalmente!!!!) purtroppo però anche se modifico tali file non mi dà il risultato sperato.

    Ad esempio, questa è l'export_descr_buildings di americas della RASTRELLIERA DEI TESCHI:

    }
    building skull_rack
    {
    religion pagan
    levels skull_rack
    {
    skull_rack city requires factions { mesoamerican, } and building_present_min_level ball_court ball_court
    {
    capability
    {
    recruit_pool "Arrow Warriors" 1 0.5 4 0 requires factions { aztecs, }
    recruit_pool "Chichimec Riders" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_horses_1 1
    recruit_pool "Chichimec Gunners" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_guns_1 1
    religion_level bonus 1
    happiness_bonus bonus 1
    }
    material stone
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }



    IL MIO INTENTO è avere i GUERRIERI FRECCIA anche per TLAXCALTECHI E TARASCHI, quindi modifico in questo modo:

    }
    building skull_rack
    {
    religion pagan
    levels skull_rack
    {
    skull_rack city requires factions { mesoamerican, } and building_present_min_level ball_court ball_court
    {
    capability
    {
    recruit_pool "Arrow Warriors" 1 0.5 4 0 requires factions { aztecs, tlaxcalans, tarascans, }
    recruit_pool "Chichimec Riders" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_horses_1 1
    recruit_pool "Chichimec Gunners" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_guns_1 1
    religion_level bonus 1
    happiness_bonus bonus 1
    }
    material stone
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }


    Come si vede, ho aggiunto sia i taraschi che i tlaxcaltechi insieme agli aztechi che esistono di loro... il problema è che quando rinizio la campagna con una di queste fazioni non mi dà i guerrieri freccia :8


    COME FACCIO??? HELP MEEEEEEEEEEEEEE
  • OFFLINE
    LionHeart92
    Post: 419
    Registrato il: 13/12/2008
    Città: BARLETTA
    Età: 31
    Sesso: Maschile
    Principalis
    00 13/12/2012 19:18
    Scusate se ripesco il topic dai meandri più oscuri, ma come posso rendere quelle unità reclutabili nella gran campagna di med2 liscio?
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:27
    Meno male che qualcuno viene ogni tanto a vedere questo topic. Guarda ti assicuro che quelli del forum non valgono una cima (per usare un eufermismo) a risponderti (a parte che SE ti risponderanno ti diranno cose assolutamente inutili come per esempio: "Prima di tutto devi registrarti nell'apposita sezione" o cazzate di questo genere). Cmq dovresti prima di tutto andare dalla cartella dove hai installato Medieval II (per esempio: C://programmi(x86)//SEGA//Medieval II Total War)
    Da qui devi innanzitutto sbloccare i file nascosti tramite i tools. Ci stà una cartella chiamata TOOL appunto ed entri. Qui trovi UNPACK_ALL che è un programma DOS che ti permette di sbloccare tutti i file (ci vorrà una mezzora). Quando lo fai partire segui le istruzioni (in inglese), cmq devi sempre premere il tasto Y. L'unica cosa è che, purtroppo, ogni tanto si blocca irrimediabilmente a causa delle versioni (sono anni che non ci gioco e mi ricordo che devi procedere appena installato e, se non ti funziona (ovvero si blocca quando procede), vuol dire che devi mettergli la patch superiore (es: 1.3, 1.4 ecc...) del SOLO Medieval II liscio. Se hai la GOLD EDITION dovrai scaricare la patch APPOSITAMENTE per la GOLD EDITION (in questo caso però non dovresti avere problemi con UNPACK_ALL).

    Ok, detto questi preliminari se torni indietro e vai sempre nella cartella principale del gioco, vai ora sulla cartella DATA. Qui dentro ora troverai un sacco di file in formato blocco note. Uno di questi si chiama "export_descr_buildings". Innanzitutto COPIALO da una parte (preferibilmente in documenti come ho fatto io) così da non dover reinstallare il gioco. Ora aprilo e troverai tutte le strutture per generare le unità nonché come sono disposte a seconda della struttura. Devi cercare di mettere l'unità che preferisci esattamente nel modo in cui vengono messe le altre unità.

    Esempio: recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }

    Ecco qualunque tipo di unità la devi mettere esattamente così.

    ATTENZIONE: Stai attento perchè NON tutte le unità se le metti in determinati posti riuscirai a generarle, ma anzi ti crashera il gioco in continuo e sarai costretto a rimodificare il file.

    Cmq questo esempio che ti posto va bene per tutto il MED II Liscio:

    hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands

    building core_building
    {
    convert_to core_castle_building
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
    {
    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 1
    recruitment_slots 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    wooden_wall
    }
    }
    wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    wall_level 1
    gate_strength 1
    tower_level 1
    free_upkeep bonus 3
    happiness_bonus bonus 1
    recruitment_slots 2
    }
    material wooden
    construction 2
    cost 1200
    settlement_min town
    upgrades
    {
    stone_wall
    }
    }
    stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
    recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
    recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
    recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
    recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
    recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
    recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
    recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
    recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
    recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
    recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, }
    recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
    recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
    recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
    wall_level 2
    tower_level 1
    gate_strength 1
    free_upkeep bonus 4
    happiness_bonus bonus 1
    recruitment_slots 2
    }
    material stone
    construction 3
    cost 2400
    settlement_min large_town
    upgrades
    {
    large_stone_wall
    }
    }
    large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
    recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
    recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
    recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
    wall_level 3
    tower_level 1
    gate_strength 2
    free_upkeep bonus 5
    happiness_bonus bonus 2
    recruitment_slots 3
    }
    material stone
    construction 3
    cost 4800
    settlement_min city
    upgrades
    {
    huge_stone_wall
    }
    }
    huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }
    recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, }
    recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1
    recruit_pool "Dismounted Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
    recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
    recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
    recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { Normans, }
    recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { milan, venice, papal_states,}
    recruit_pool "Noble Pikemen" 1 0.4 3 0 requires factions { scotland, }
    recruit_pool "Scots Guard" 1 0.4 3 0 requires factions { france, }
    recruit_pool "Christian Guard" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Broken Lances" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
    wall_level 4
    tower_level 1
    gate_strength 2
    free_upkeep bonus 6
    happiness_bonus bonus 3
    recruitment_slots 3
    }
    material stone
    construction 4
    cost 9600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building core_castle_building
    {
    convert_to core_building
    levels motte_and_bailey wooden_castle castle fortress citadel
    {
    motte_and_bailey castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.2 2 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Scouts" 1 0.2 2 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.2 2 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.2 2 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.2 2 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.2 2 0 requires factions { moors, }
    recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { egypt, }
    recruit_pool "Turkomans" 1 0.2 2 0 requires factions { turks, }
    recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
    recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { timurids, }
    recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
    recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    wall_level 0
    tower_level 1
    law_bonus bonus 1
    recruitment_slots 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    wooden_castle
    }
    }
    wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Mailed Knights" 1 0.2 2 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Viking Raiders" 1 0.2 2 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.2 2 0 requires factions { poland, }
    recruit_pool "Boyar Sons" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, }
    recruit_pool "Byzantine Cavalry" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.2 2 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.2 2 0 requires factions { turks, }
    recruit_pool "Mongol Light Lancers" 1 0.2 2 0 requires factions { mongols, }
    recruit_pool "Turkomans" 1 0.2 2 0 requires factions { timurids, }
    recruit_pool "English Huscarls" 1 0.2 2 0 requires factions { Saxons, }
    recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Dismounted Polish Nobles" 1 0.2 2 0 requires factions { poland, }
    recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    wall_level 1
    gate_strength 1
    tower_level 1
    law_bonus bonus 2
    recruitment_slots 2
    }
    material wooden
    construction 2
    cost 1200
    settlement_min village
    upgrades
    {
    castle
    }
    }
    castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "Vardariotai" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "Mongol Heavy Archers" 1 0.2 2 0 requires factions { mongols, timurids, }
    recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Dismounted Lithuanian Cavalry" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    wall_level 2
    tower_level 1
    gate_strength 1
    law_bonus bonus 3
    recruitment_slots 3
    }
    material stone
    construction 3
    cost 2400
    settlement_min town
    upgrades
    {
    fortress
    }
    }
    fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Polish Retainers" 1 0.2 2 0 requires factions { poland, }
    recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
    recruit_pool "Byzantine Lancers" 1 0.2 2 0 requires factions { byzantium, }
    recruit_pool "Mongol Heavy Lancers" 1 0.2 2 0 requires factions { mongols, timurids, }
    recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
    recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
    recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
    recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
    recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
    recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
    recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
    recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
    recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
    recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
    recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
    recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
    recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
    recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
    recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
    recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
    recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
    recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
    recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
    recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
    recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
    recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
    recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Dismounted Feudal Knights" 1 0.5 4 0 requires factions { england, portugal, }
    recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, }
    recruit_pool "Dismounted Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Dismounted Light Lancers" 1 0.7 6 0 requires factions { mongols, }

    wall_level 3
    tower_level 1
    gate_strength 2
    law_bonus bonus 4
    recruitment_slots 3
    }
    material stone
    construction 3
    cost 4800
    settlement_min large_town
    upgrades
    {
    citadel
    }
    }
    citadel castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Dismounted Polish Knights" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Khan's Guard" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Noble Swordsmen" 1 0.4 3 0 requires factions { scotland, }
    recruit_pool "Noble Knights" 1 0.4 3 0 requires factions { france, }
    recruit_pool "Imperial Knights" 1 0.4 3 0 requires factions { hre, }
    recruit_pool "Chivalric Knights" 1 0.4 3 0 requires factions { spain, sicily, }
    recruit_pool "Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
    recruit_pool "Polish Retainers" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Byzantine Lancers" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Granadine Lancers" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Mongol Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
    recruit_pool "Polish Knights" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
    recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
    recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
    recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
    recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
    recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
    recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
    recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
    recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
    recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
    recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
    recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
    recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
    recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
    recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
    recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
    recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
    recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
    recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
    recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
    recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
    recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
    recruit_pool "Dismounted Noble Knights" 1 0.4 3 0 requires factions { france, }
    recruit_pool "Dismounted Imperial Knights" 1 0.4 3 0 requires factions { hre, }
    recruit_pool "Dismounted Chivalric Knights" 1 0.4 3 0 requires factions { france, spain, denmark, }
    recruit_pool "Dismounted Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
    recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
    recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Dismounted E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
    recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "Dismounted English Knights" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Dismounted Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
    recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, hungary, }
    recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Turkomans" 1 0.7 6 0 requires factions { timurids, }
    recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, }
    recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { france, hre, spain, milan, venice, papal_states, }
    recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
    recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Druzhina" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { hungary, }
    recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, }
    recruit_pool "Dismounted Light Lancers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Dismounted Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
    recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { papal_states, }
    wall_level 4
    tower_level 1
    gate_strength 2
    law_bonus bonus 5
    recruitment_slots 3
    }
    material stone
    construction 4
    cost 9600
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building tower
    {
    convert_to castle_tower
    levels ballista_towers cannon_towers
    {
    ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    tower_level 2
    }
    material stone
    construction 3
    cost 3200
    settlement_min large_city
    upgrades
    {
    cannon_towers
    }
    }
    cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 1
    capability
    {
    tower_level 3
    }
    material stone
    construction 4
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_tower
    {
    convert_to tower
    levels c_ballista_towers c_cannon_towers
    {
    c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    tower_level 2
    }
    material stone
    construction 3
    cost 3200
    settlement_min large_city
    upgrades
    {
    c_cannon_towers
    }
    }
    c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 1
    capability
    {
    tower_level 3
    }
    material stone
    construction 4
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building equestrian
    {
    levels stables knights_stables barons_stables earls_stables kings_stables
    {
    stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, }
    }
    material wooden
    construction 2
    cost 1200
    settlement_min town
    upgrades
    {
    knights_stables
    }
    }
    knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Huscarls" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.5 4 0 requires factions { poland, }
    recruit_pool "Boyar Sons" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Hungarian Nobles" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Byzantine Cavalry" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
    }
    material wooden
    construction 3
    cost 2400
    settlement_min large_town
    upgrades
    {
    barons_stables
    }
    }
    barons_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
    recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, }
    recruit_pool "Druzhina" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Granadine Jinetes" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.5 4 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.5 4 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Archers" 1 0.5 4 0 requires factions { mongols, timurids, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.7 6 1 requires factions { poland, }
    recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
    }
    material wooden
    construction 4
    cost 4800
    settlement_min city
    upgrades
    {
    earls_stables
    }
    }
    earls_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Hussars" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "Dvor Cavalry" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "English Knights" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Chivalric Knights" 1 0.5 4 0 requires factions { france, denmark, spain, sicily, }
    recruit_pool "Imperial Knights" 1 0.5 4 0 requires factions { hre, }
    recruit_pool "Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
    recruit_pool "Italian MAA" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
    recruit_pool "Polish Knights" 1 0.5 4 0 requires factions { poland, }
    recruit_pool "Cossack Cavalry" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Latinkon" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Granadine Lancers" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Mamluks" 1 0.5 4 0 requires factions { egypt, }
    recruit_pool "Sipahi Lancers" 1 0.5 4 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Lancers" 1 0.5 4 0 requires factions { mongols, timurids, }
    recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
    recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
    recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
    recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
    }
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:33
    material wooden
    construction 5
    cost 9600
    settlement_min large_city
    upgrades
    {
    kings_stables
    }
    }
    kings_stables castle requires factions { hre, france, middle_eastern, eastern_european, greek, venice, }
    {
    capability
    {
    recruit_pool "Lancers" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Gothic Knights" 1 0.5 4 0 requires factions { hre, }
    recruit_pool "Stradiots" 1 0.5 4 0 requires factions { venice, }
    recruit_pool "Polish Guard" 1 0.5 4 0 requires factions { poland, }
    recruit_pool "Tsars Guard" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Royal Banderium" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Kataphractoi" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Christian Guard" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Royal Mamluks" 1 0.5 4 0 requires factions { egypt, }
    recruit_pool "Quapukulu" 1 0.5 4 0 requires factions { turks, }
    recruit_pool "Khan's Guard" 1 0.5 4 0 requires factions { mongols, timurids, }
    recruit_pool "Reiters" 1 0.5 4 0 requires factions { hre, } and event_counter gunpowder_discovered 1
    recruit_pool "English Knights" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { france, denmark, spain, sicily, }
    recruit_pool "Imperial Knights" 1 0.7 6 0 requires factions { hre, }
    recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
    recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, }
    recruit_pool "Polish Knights" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Dvor Cavalry" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "E Chivalric Knights" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Latinkon" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Granadine Lancers" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Mamluks" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Sipahi Lancers" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
    recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
    recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, milan, venice, papal_states, sicily, }
    recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Hussars" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Cossack Cavalry" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Elephant Artillery" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
    recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { hre, }
    recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
    }
    material wooden
    construction 6
    cost 9600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building barracks
    {
    convert_to castle_barracks
    levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury
    {
    town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Town Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.5 4 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.5 4 0 requires factions { moors, turks, mongols, timurids, }
    recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, }
    law_bonus bonus 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    town_guard
    }
    }
    town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, }
    recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    law_bonus bonus 2
    }
    material wooden
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    city_watch
    }
    }
    city_watch city requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 3
    capability
    {
    recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 1 0.5 4 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 1 0.5 4 0 requires factions { timurids, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
    recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
    recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    law_bonus bonus 3
    }
    material wooden
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    militia_drill_square
    }
    }
    militia_drill_square city requires factions { denmark, hre, france, scotland, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
    {
    convert_to 4
    capability
    {
    recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, }
    recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, }
    recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, }
    recruit_pool "EE Cavalry Militia" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
    recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
    recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    law_bonus bonus 3
    }
    material wooden
    construction 5
    cost 4800
    settlement_min large_city
    upgrades
    {
    militia_barracks
    }
    }
    militia_barracks city requires factions { denmark, hre, france, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
    {
    convert_to 4
    capability
    {
    recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
    recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
    recruit_pool "Varangian Guard" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "ME Hand Gunners" 1 0.5 4 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
    recruit_pool "Tabardariyya" 1 0.5 4 0 requires factions { egypt, }
    recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
    recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
    recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
    recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
    recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
    recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    law_bonus bonus 3
    }
    material wooden
    construction 6
    cost 9600
    settlement_min huge_city
    upgrades
    {
    army_barracks
    }
    }
    army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, }
    {
    convert_to 4
    capability
    {
    recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1
    recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
    recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
    recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, }
    recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
    recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
    recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
    recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
    recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
    recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
    recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
    recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
    recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    law_bonus bonus 3
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:34
    }
    material wooden
    construction 7
    cost 12000
    settlement_min huge_city
    upgrades
    {
    royal_armoury
    }
    }
    royal_armoury city requires factions { turks, venice, milan, portugal, spain, }
    {
    convert_to 4
    capability
    {
    recruit_pool "Musketeers" 1 0.5 4 0 requires factions { spain, portugal, milan, venice, } and event_counter gunpowder_discovered 1
    recruit_pool "Janissary Musketeers" 1 0.5 4 0 requires factions { turks, } and event_counter gunpowder_discovered 1
    recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1
    recruit_pool "Portuguese Arquebusiers" 1 0.7 6 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
    recruit_pool "Sudanese Gunners" 1 0.7 6 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
    recruit_pool "Janissary Archers" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
    recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
    recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
    recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
    recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
    recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
    recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
    recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
    recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
    recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
    recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
    recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
    recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
    recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
    recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    law_bonus bonus 3
    }
    material wooden
    construction 8
    cost 15000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_barracks
    {
    convert_to barracks
    levels mustering_hall garrison_quarters drill_square barracks armoury
    {
    mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Peasants" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 1 0.5 4 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 1 0.5 4 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
    }
    material wooden
    construction 1
    cost 600
    settlement_min village
    upgrades
    {
    garrison_quarters
    }
    }
    garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Levy Spearmen" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Highlanders" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Sergeant Spearmen" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Javelinmen" 1 0.5 4 0 requires factions { spain, }
    recruit_pool "Lusitanian Javelinmen" 1 0.5 4 0 requires factions { portugal, }
    recruit_pool "Woodsmen" 1 0.5 4 0 requires factions { poland, russia, }
    recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Byzantine Spearmen" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Berber Spearmen" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Kurdish Javelinmen" 1 0.5 4 0 requires factions { egypt, }
    recruit_pool "Turkish Javelinmen" 1 0.5 4 0 requires factions { turks, }
    recruit_pool "ME Levy Spearmen" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Afghan Javelinmen" 1 0.5 4 0 requires factions { timurids, }
    recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, }
    recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
    }
    material wooden
    construction 2
    cost 1200
    settlement_min town
    upgrades
    {
    drill_square
    }
    }
    drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Billmen" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Highland Nobles" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Armored Sergeants" 1 0.5 4 0 requires factions { england, france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Norse Swordsmen" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Almughavars" 1 0.5 4 0 requires factions { spain, portugal, }
    recruit_pool "EE Spearmen" 1 0.5 4 0 requires factions { poland, russia, }
    recruit_pool "Croat Axemen" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Nubian Spearmen" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Azabs" 1 0.5 4 0 requires factions { turks, }
    recruit_pool "Mongol Infantry" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Afghan Javelinmen" 1 0.5 4 1 requires factions { timurids, }
    recruit_pool "Dismounted Huscarls" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Javelinmen" 1 0.7 6 0 requires factions { spain, }
    recruit_pool "Lusitanian Javelinmen" 1 0.7 6 0 requires factions { portugal, }
    recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Byzantine Spearmen" 1 0.7 6 1 requires factions { byzantium, }
    recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
    }
    material wooden
    construction 3
    cost 2400
    settlement_min large_town
    upgrades
    {
    barracks
    }
    }
    barracks castle requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Armored Swordsmen" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Highland Pikemen" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Voulgier" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Norse Axemen" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Venetian Heavy Infantry" 1 0.5 4 0 requires factions { venice, }
    recruit_pool "Dismounted Druchima" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Pavise Spearmen" 1 0.5 4 0 requires factions { hungary, }
    recruit_pool "Lamtuna Spearmen" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Naffatun" 1 0.5 4 0 requires factions { egypt, turks, mongols, timurids, }
    recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, }
    recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
    recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { venice, Normans, }
    recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
    recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Nubian Spearmen" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Azabs" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Mongol Infantry" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
    recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, }
    recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, }
    recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, }
    recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { venice, Normans, }
    recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Byzantine Spearmen" 1 0.7 6 2 requires factions { byzantium, }
    recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "Peasants" 1 0.1 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 1 0.1 4 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 1 0.1 4 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 1 0.1 4 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 1 0.1 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Dismounte Tuareg Spearmen" 1 0.5 4 0 requires factions { moors, }
    }
    material wooden
    construction 4
    cost 4800
    settlement_min city
    upgrades
    {
    armoury
    }
    }
    armoury castle requires factions { denmark, hre, france, scotland, england, turks, egypt, moors, hungary, greek, sicily, venice, portugal, spain, }
    {
    convert_to 3
    capability
    {
    recruit_pool "Noble Swordsmen" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Dismounted Broken Lances" 1 0.7 6 0 requires factions { sicily, }
    recruit_pool "Dismounted Christian Guard" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Heavy Billmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Noble Pikemen" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Obudshaer" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Armored Swordsmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highland Pikemen" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Zweihander" 1 0.7 6 0 requires factions { hre, }
    recruit_pool "Norse Axemen" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Sword and Buckler Men" 1 0.7 6 0 requires factions { spain, sicily, }
    recruit_pool "Aventuros" 1 0.7 6 0 requires factions { portugal, }
    recruit_pool "Venetian Heavy Infantry" 1 0.7 6 1 requires factions { venice, }
    recruit_pool "Dismounted Druchima" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Pavise Spearmen" 1 0.7 6 1 requires factions { hungary, }
    recruit_pool "Dismounted Latinkon" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Lamtuna Spearmen" 1 0.7 6 1 requires factions { moors, }
    recruit_pool "Naffatun" 1 0.7 6 1 requires factions { egypt, turks, }
    recruit_pool "Naffatun" 1 0.7 6 0 requires factions { mongols, timurids, }
    recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
    recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
    recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Nubian Spearmen" 1 0.7 6 1 requires factions { moors, egypt, }
    recruit_pool "Azabs" 1 0.7 6 1 requires factions { turks, }
    recruit_pool "Mongol Infantry" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
    recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
    recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, }
    recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, }
    recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Byzantine Spearmen" 1 0.7 6 3 requires factions { byzantium, }
    recruit_pool "Berber Spearmen" 1 0.7 6 1 requires factions { moors, }
    recruit_pool "Kurdish Javelinmen" 1 0.7 6 1 requires factions { egypt, }
    recruit_pool "Turkish Javelinmen" 1 0.7 6 1 requires factions { turks, }
    recruit_pool "ME Levy Spearmen" 1 0.7 6 1 requires factions { mongols, }
    recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { Normans, }
    recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
    recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
    recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
    recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
    recruit_pool "Dismounted Tuareg Spearmen" 1 0.7 6 1 requires factions { moors, }
    recruit_pool "Dismounted Men at Arms" 1 0.7 6 0 requires factions { sicily, }
    }
    material wooden
    construction 6
    cost 9600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building professional_military
    {
    levels military_academy officers_academy
    {
    military_academy city requires factions { france , england, spain, portugal, }
    {
    capability
    {
    recruit_pool "Demi Lancers" 1 0.5 4 0 requires factions { england, }
    recruit_pool "French Mounted Archers" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Dismounted French Archers" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Tercio Pikemen" 1 0.5 4 0 requires factions { spain, }
    }
    material wooden
    construction 4
    cost 4800
    settlement_min huge_city
    upgrades
    {
    officers_academy
    }
    }
    officers_academy city requires factions { france , england, spain, portugal, }
    {
    capability
    {
    recruit_pool "Gendarmes" 1 0.7 6 0 requires factions { france, spain, }
    recruit_pool "Demi Lancers" 1 0.7 6 1 requires factions { england, }
    recruit_pool "French Mounted Archers" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Dismounted French Archers" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Tercio Pikemen" 1 0.7 6 0 requires factions { spain, }
    }
    material wooden
    construction 6
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building missiles
    {
    levels bowyer practice_range archery_range marksmans_range
    {
    bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, russia, }
    recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
    material wooden
    construction 2
    cost 1200
    settlement_min town
    upgrades
    {
    practice_range
    }
    }
    practice_range castle requires factions { denmark, hre, scotland, france, england, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
    recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
    recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
    recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
    }
    material wooden
    construction 3
    cost 2400
    settlement_min large_town
    upgrades
    {
    archery_range
    }
    }
    archery_range castle requires factions { denmark, hre, scotland, france, england, egypt, turks, moors, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
    recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
    recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
    recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
    recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Dismounted Dvor" 1 0.7 6 0 requires factions { russia, }
    recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Nubian Archers" 1 0.7 6 0 requires factions { egypt, }
    recruit_pool "Ottoman Infantry" 1 0.7 6 0 requires factions { turks, }
    recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
    recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
    recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
    recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
    recruit_pool "Dismounted Archers" 1 0.7 6 0 requires factions { mongols, }
    }
    material wooden
    construction 4
    cost 4800
    settlement_min city
    upgrades
    {
    marksmans_range
    }
    }
    marksmans_range castle requires factions { denmark, hre, france, england, egypt, turks, moors, southern_european, }
    {
    capability
    {
    recruit_pool "Dismounted Longbowmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Aventurier" 1 0.7 6 0 requires factions { france, }
    recruit_pool "Mounted Crossbowmen" 1 0.7 6 0 requires factions { hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Granadine CB Cav" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
    recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
    recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
    recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
    recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "Nubian Archers" 1 0.7 6 1 requires factions { egypt, }
    recruit_pool "Ottoman Infantry" 1 0.7 6 1 requires factions { turks, }
    recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
    recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
    recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
    recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
    recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
    recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
    recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
    recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
    recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
    recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
    recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
    recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
    recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
    recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
    recruit_pool "Dismounted Archers" 1 0.7 6 0 requires factions { mongols, }
    }
    material wooden
    construction 5
    cost 9600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building siege
    {
    convert_to castle_siege
    levels ballista_range catapult_range siege_works
    {
    ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:35
    }
    material wooden
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {
    catapult_range
    }
    }
    catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
    }
    material wooden
    construction 4
    cost 3200
    settlement_min city
    upgrades
    {
    siege_works
    }
    }
    siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
    }
    material wooden
    construction 5
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_siege
    {
    convert_to siege
    levels c_ballista_range c_catapult_range c_siege_works
    {
    c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
    }
    material wooden
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {
    c_catapult_range
    }
    }
    c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
    }
    material wooden
    construction 4
    cost 3200
    settlement_min city
    upgrades
    {
    c_siege_works
    }
    }
    c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
    recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
    }
    material wooden
    construction 5
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building cannon
    {
    convert_to castle_cannon
    levels gunsmith cannon_maker cannon_foundry royal_arsenal
    {
    gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 0
    capability
    {
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    }
    material wooden
    construction 3
    cost 800
    settlement_min city
    upgrades
    {
    cannon_maker
    }
    }
    cannon_maker city requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 1
    capability
    {
    recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
    recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    weapon_naval_gunpowder 1
    }
    material wooden
    construction 4
    cost 1600
    settlement_min large_city
    upgrades
    {
    cannon_foundry
    }
    }
    cannon_foundry city requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 2
    capability
    {
    recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
    recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    weapon_naval_gunpowder 1
    }
    material wooden
    construction 5
    cost 3200
    settlement_min huge_city
    upgrades
    {
    royal_arsenal
    }
    }
    royal_arsenal city requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
    {
    convert_to 3
    capability
    {
    recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, }
    recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, }
    recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, }
    recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, timurids, }
    recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
    recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    weapon_naval_gunpowder 1
    }
    material wooden
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_cannon
    {
    convert_to cannon
    levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal
    {
    c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 0
    capability
    {
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    }
    material wooden
    construction 3
    cost 800
    settlement_min city
    upgrades
    {
    c_cannon_maker
    }
    }
    c_cannon_maker castle requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 1
    capability
    {
    recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
    recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    weapon_naval_gunpowder 1
    }
    material wooden
    construction 4
    cost 1600
    settlement_min large_city
    upgrades
    {
    c_cannon_foundry
    }
    }
    c_cannon_foundry castle requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 2
    capability
    {
    recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
    recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    weapon_naval_gunpowder 1
    }
    material wooden
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    c_royal_arsenal
    }
    }
    c_royal_arsenal castle requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
    {
    convert_to 3
    capability
    {
    recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, }
    recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, }
    recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, }
    recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, timurids, }
    recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
    recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
    recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
    recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
    recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
    recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
    recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
    recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
    weapon_naval_gunpowder 1
    }
    material wooden
    construction 6
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building urban_equestrian
    {
    levels racing_track sultans_racing_track
    {
    racing_track city requires factions { middle_eastern, }
    {
    capability
    {
    recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
    happiness_bonus bonus 1
    stage_races 1
    }
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:36
    material wooden
    construction 4
    cost 1200
    settlement_min city
    upgrades
    {
    sultans_racing_track
    }
    }
    sultans_racing_track city requires factions { middle_eastern, }
    {
    capability
    {
    recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
    recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
    recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
    recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
    recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
    recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
    recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
    happiness_bonus bonus 2
    stage_races 2
    }
    material wooden
    construction 5
    cost 1200
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building smith
    {
    convert_to castle_smith
    levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer
    {
    leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    armour 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    blacksmith
    }
    }
    blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    armour 2
    }
    material wooden
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    armourer
    }
    }
    armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    armour 3
    }
    material wooden
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    heavy_armourer
    }
    }
    heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 3
    capability
    {
    armour 4
    }
    material wooden
    construction 5
    cost 6400
    settlement_min large_city
    upgrades
    {
    plate_armourer
    }
    }
    plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 4
    capability
    {
    armour 5
    }
    material wooden
    construction 6
    cost 10000
    settlement_min huge_city
    upgrades
    {
    gothic_armourer
    }
    }
    gothic_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 5
    capability
    {
    armour 6
    }
    material wooden
    construction 7
    cost 15000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_smith
    {
    convert_to smith
    levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer
    {
    c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    armour 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    c_blacksmith
    }
    }
    c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    armour 2
    }
    material wooden
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    c_armourer
    }
    }
    c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    armour 3
    }
    material wooden
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    c_heavy_armourer
    }
    }
    c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 3
    capability
    {
    armour 4
    }
    material wooden
    construction 5
    cost 6400
    settlement_min large_city
    upgrades
    {
    c_plate_armourer
    }
    }
    c_plate_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 4
    capability
    {
    armour 5
    }
    material wooden
    construction 6
    cost 10000
    settlement_min large_city
    upgrades
    {
    c_gothic_armourer
    }
    }
    c_gothic_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 5
    capability
    {
    armour 6
    }
    material wooden
    construction 7
    cost 15000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building port
    {
    convert_to castle_port
    levels port shipwright dockyard naval_drydock
    {
    port city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    trade_base_income_bonus bonus 2
    }
    material wooden
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    shipwright
    }
    }
    shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
    recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
    recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 3
    }
    material wooden
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    dockyard
    }
    }
    dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 2
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
    recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
    recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
    recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1
    recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
    trade_base_income_bonus bonus 4
    }
    material wooden
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    naval_drydock
    }
    }
    naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
    {
    convert_to 3
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
    recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
    recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
    recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
    recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
    recruit_pool "carrack" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
    recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
    recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, }
    recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, }
    trade_base_income_bonus bonus 5
    }
    material wooden
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_port
    {
    convert_to port
    levels c_port c_shipwright c_dockyard c_naval_drydock
    {
    c_port castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    trade_base_income_bonus bonus 2
    }
    material wooden
    construction 2
    cost 800
    settlement_min large_town
    upgrades
    {
    c_shipwright
    }
    }
    c_shipwright castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
    recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
    recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 3
    }
    material wooden
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    c_dockyard
    }
    }
    c_dockyard castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 2
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
    recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
    recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
    recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1
    recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
    trade_base_income_bonus bonus 4
    }
    material wooden
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    c_naval_drydock
    }
    }
    c_naval_drydock castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
    {
    convert_to 3
    capability
    {
    recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
    recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
    recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
    recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, }
    recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
    recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, }
    recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
    recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
    recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
    recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
    recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, }
    recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
    recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
    recruit_pool "carrack" 1 1 3 0 requires factions { greek, }
    recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
    recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
    recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
    recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
    recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
    recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, }
    recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, }
    trade_base_income_bonus bonus 5
    }
    material wooden
    construction 6
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building sea_trade
    {
    levels merchants_wharf warehouse docklands
    {
    merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
    {
    capability
    {
    trade_fleet 1
    trade_base_income_bonus bonus 2
    }
    material wooden
    construction 3
    cost 1600
    settlement_min city
    upgrades
    {
    warehouse
    }
    }
    warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
    {
    capability
    {
    trade_fleet 2
    trade_base_income_bonus bonus 3
    }
    material wooden
    construction 5
    cost 3200
    settlement_min large_city
    upgrades
    {
    docklands
    }
    }
    docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
    {
    capability
    {
    trade_fleet 3
    trade_base_income_bonus bonus 4
    }
    material wooden
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building admiralty
    {
    levels naval_academy admiralty
    {
    naval_academy city requires factions { denmark, england, portugal, } and building_present_min_level port port
    {
    capability
    {
    recruitment_cost_bonus_naval bonus 1
    navy_bonus 1
    }
    material wooden
    construction 3
    cost 2400
    settlement_min city
    upgrades
    {
    admiralty
    }
    }
    admiralty city requires factions { denmark, england, portugal, }
    {
    capability
    {
    recruitment_cost_bonus_naval bonus 2
    navy_bonus 1
    }
    material wooden
    construction 5
    cost 4800
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building market
    {
    levels corn_exchange market fairground great_market merchants_quarter
    {
    corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 2
    agent_limit merchant 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    market
    }
    }
    market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 3
    agent_limit merchant 1
    }
    material wooden
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    fairground
    }
    }
    fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 4
    agent_limit merchant 1
    }
    material wooden
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    great_market
    }
    }
    great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 5
    agent_limit merchant 1
    }
    material wooden
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    merchants_quarter
    }
    }
    merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent merchant 0 requires factions { northern_european, }
    agent merchant 0 requires factions { middle_eastern, }
    agent merchant 0 requires factions { eastern_european, }
    agent merchant 0 requires factions { greek, }
    agent merchant 0 requires factions { southern_european, }
    trade_base_income_bonus bonus 6
    agent_limit merchant 1
    }
    material wooden
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_roads
    {
    convert_to hinterland_castle_roads
    levels roads paved_roads
    {
    roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    road_level 0
    }
    material wooden
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    paved_roads
    }
    }
    paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    road_level 1
    }
    material wooden
    construction 3
    cost 1200
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_castle_roads
    {
    convert_to hinterland_roads
    levels c_roads c_paved_roads
    {
    c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    road_level 0
    }
    material wooden
    construction 1
    cost 400
    settlement_min town
    upgrades
    {
    c_paved_roads
    }
    }
    c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    road_level 1
    }
    material wooden
    construction 3
    cost 1200
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_farms
    {
    convert_to hinterland_farms
    levels farms farms+1 farms+2 farms+3
    {
    farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    farming_level 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min village
    upgrades
    {
    farms+1
    }
    }
    farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    farming_level 2
    }
    material wooden
    construction 3
    cost 1200
    settlement_min town
    upgrades
    {
    farms+2
    }
    }
    farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    farming_level 3
    }
    material wooden
    construction 4
    cost 2400
    settlement_min large_town
    upgrades
    {
    farms+3
    }
    }
    farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 3
    capability
    {
    farming_level 4
    }
    material wooden
    construction 6
    cost 4800
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_mines
    {
    convert_to hinterland_castle_mines
    levels mines mines+1
    {
    mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 0
    capability
    {
    mine_resource 4
    }
    material wooden
    construction 2
    cost 2000
    settlement_min large_town
    upgrades
    {
    mines+1
    }
    }
    mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 1
    capability
    {
    mine_resource 7
    }
    material wooden
    construction 3
    cost 3500
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hinterland_castle_mines
    {
    convert_to hinterland_mines
    levels c_mines c_mines+1
    {
    c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 0
    capability
    {
    mine_resource 4
    }
    material wooden
    construction 2
    cost 2000
    settlement_min large_town
    upgrades
    {
    c_mines+1
    }
    }
    c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 1
    capability
    {
    mine_resource 7
    }
    material wooden
    construction 3
    cost 3500
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:37
    building health
    {
    levels public_baths aqueduct
    {
    public_baths city requires factions { greek, } and building_present_min_level market market
    {
    capability
    {
    population_health_bonus bonus 2
    population_growth_bonus bonus 1
    }
    material wooden
    construction 4
    cost 800
    settlement_min large_city
    upgrades
    {
    aqueduct
    }
    }
    aqueduct city requires factions { greek, } and building_present_min_level market great_market
    {
    capability
    {
    population_health_bonus bonus 4
    population_growth_bonus bonus 2
    }
    material wooden
    construction 6
    cost 1600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building hospital
    {
    levels bimaristan great_bimaristan
    {
    bimaristan city requires factions { middle_eastern, }
    {
    capability
    {
    retrain_cost_bonus bonus 1
    population_health_bonus bonus 2
    }
    material wooden
    construction 5
    cost 6400
    settlement_min large_city
    upgrades
    {
    great_bimaristan
    }
    }
    great_bimaristan city requires factions { middle_eastern, }
    {
    capability
    {
    retrain_cost_bonus bonus 2
    population_health_bonus bonus 4
    }
    material wooden
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building academic
    {
    levels alchemists_lab alchemy_school university
    {
    alchemists_lab city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market great_market
    {
    capability
    {
    weapon_missile_gunpowder 1
    }
    material wooden
    construction 3
    cost 1600
    settlement_min large_city
    upgrades
    {
    alchemy_school
    }
    }
    alchemy_school city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market merchants_quarter
    {
    capability
    {
    weapon_missile_gunpowder 1
    weapon_artillery_gunpowder 1
    }
    material wooden
    construction 5
    cost 3200
    settlement_min huge_city
    upgrades
    {
    university
    }
    }
    university city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    weapon_projectile 1
    }
    material wooden
    construction 6
    cost 6400
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_catholic
    {
    convert_to temple_catholic_castle
    religion catholic
    levels small_church church abbey cathedral huge_cathedral
    {
    small_church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
    {
    convert_to 0
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    happiness_bonus bonus 1
    religion_level bonus 1
    pope_disapproval 1
    agent_limit priest 1
    }
    material wooden
    construction 1
    cost 800
    settlement_min town
    upgrades
    {
    church
    }
    }
    church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
    {
    convert_to 1
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    happiness_bonus bonus 1
    religion_level bonus 2
    agent_limit priest 1
    pope_disapproval 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    abbey
    }
    }
    abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
    {
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, }
    happiness_bonus bonus 2
    religion_level bonus 3
    agent_limit priest 2
    pope_disapproval 1
    }
    material wooden
    construction 3
    cost 3200
    settlement_min city
    upgrades
    {
    cathedral
    }
    }
    cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, venice, }
    {
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    recruit_pool "Armored Clergy" 1 0.4 3 0 requires factions { denmark, }
    happiness_bonus bonus 2
    religion_level bonus 4
    agent_limit priest 2
    pope_disapproval 1
    pope_approval 1
    population_health_bonus bonus 1
    }
    material wooden
    construction 4
    cost 6400
    settlement_min large_city
    upgrades
    {
    huge_cathedral
    }
    }
    huge_cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
    {
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    recruit_pool "Armored Clergy" 1 0.4 3 1 requires factions { denmark, }
    happiness_bonus bonus 3
    religion_level bonus 5
    agent_limit priest 2
    pope_disapproval 1
    pope_approval 1
    population_health_bonus bonus 3
    }
    material wooden
    construction 6
    cost 10000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_catholic_castle
    {
    convert_to temple_catholic
    religion catholic
    levels small_chapel chapel
    {
    small_chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
    {
    convert_to 0
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    happiness_bonus bonus 1
    religion_level bonus 2
    pope_disapproval 1
    agent_limit priest 1
    }
    material wooden
    construction 1
    cost 800
    settlement_min town
    upgrades
    {
    chapel
    }
    }
    chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
    {
    convert_to 1
    capability
    {
    agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
    agent priest 0 requires factions { hungary, poland, }
    agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
    happiness_bonus bonus 1
    religion_level bonus 3
    agent_limit priest 1
    pope_disapproval 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_orthodox
    {
    convert_to temple_orthodox_castle
    religion orthodox
    levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
    {
    small_church_o city requires factions { russia, byzantium, }
    {
    convert_to 0
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 1
    religion_level bonus 2
    agent_limit priest 1
    }
    material wooden
    construction 1
    cost 800
    settlement_min town
    upgrades
    {
    church_o
    }
    }
    church_o city requires factions { russia, byzantium, }
    {
    convert_to 1
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 1
    religion_level bonus 4
    agent_limit priest 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    abbey_o
    }
    }
    abbey_o city requires factions { russia, byzantium, }
    {
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 2
    religion_level bonus 6
    agent_limit priest 2
    }
    material wooden
    construction 3
    cost 3200
    settlement_min city
    upgrades
    {
    cathedral_o
    }
    }
    cathedral_o city requires factions { russia, byzantium, }
    {
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 2
    religion_level bonus 8
    agent_limit priest 2
    }
    material wooden
    construction 4
    cost 6400
    settlement_min large_city
    upgrades
    {
    huge_cathedral_o
    }
    }
    huge_cathedral_o city requires factions { russia, byzantium, }
    {
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 3
    religion_level bonus 10
    agent_limit priest 2
    }
    material wooden
    construction 6
    cost 10000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_orthodox_castle
    {
    convert_to temple_orthodox
    religion orthodox
    levels small_chapel_o chapel_o
    {
    small_chapel_o castle requires factions { russia, byzantium, }
    {
    convert_to 0
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 1
    religion_level bonus 4
    agent_limit priest 1
    }
    material wooden
    construction 1
    cost 800
    settlement_min town
    upgrades
    {
    chapel_o
    }
    }
    chapel_o castle requires factions { russia, byzantium, }
    {
    convert_to 1
    capability
    {
    agent priest 0 requires factions { russia, }
    agent priest 0 requires factions { byzantium, }
    happiness_bonus bonus 1
    religion_level bonus 6
    agent_limit priest 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_muslim
    {
    convert_to temple_muslim_castle
    religion islam
    levels small_masjid masjid minareted_masjid jama great_jama
    {
    small_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
    {
    convert_to 0
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 1
    religion_level bonus 2
    agent_limit priest 1
    }
    material wooden
    construction 1
    cost 800
    settlement_min town
    upgrades
    {
    masjid
    }
    }
    masjid city requires factions { timurids, mongols, egypt, moors, turks, }
    {
    convert_to 1
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 1
    religion_level bonus 4
    agent_limit priest 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    minareted_masjid
    }
    }
    minareted_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
    {
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 2
    religion_level bonus 6
    agent_limit priest 2
    }
    material wooden
    construction 3
    cost 3200
    settlement_min city
    upgrades
    {
    jama
    }
    }
    jama city requires factions { timurids, mongols, egypt, moors, turks, }
    {
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 2
    religion_level bonus 8
    agent_limit priest 2
    }
    material wooden
    construction 4
    cost 6400
    settlement_min large_city
    upgrades
    {
    great_jama
    }
    }
    great_jama city requires factions { timurids, mongols, egypt, moors, turks, }
    {
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 3
    religion_level bonus 10
    agent_limit priest 2
    }
    material wooden
    construction 6
    cost 10000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_muslim_castle
    {
    convert_to temple_muslim
    religion islam
    levels c_small_masjid c_masjid
    {
    c_small_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
    {
    convert_to 0
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 1
    religion_level bonus 4
    agent_limit priest 1
    }
    material wooden
    construction 1
    cost 800
    settlement_min town
    upgrades
    {
    c_masjid
    }
    }
    c_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
    {
    convert_to 1
    capability
    {
    agent priest 0 requires factions { egypt, moors, turks, }
    happiness_bonus bonus 1
    religion_level bonus 6
    agent_limit priest 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building taverns
    {
    levels brothel inn tavern coaching_house pleasure_palace
    {
    brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent spy 0 requires factions { middle_eastern, }
    agent spy 0 requires factions { eastern_european, }
    agent spy 0 requires factions { greek, }
    agent spy 0 requires factions { southern_european, }
    happiness_bonus bonus 1
    }
    material wooden
    construction 2
    cost 800
    settlement_min town
    upgrades
    {
    inn
    }
    }
    inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent assassin 0 requires factions { northern_european, }
    agent spy 0 requires factions { middle_eastern, }
    agent assassin 0 requires factions { middle_eastern, }
    agent spy 0 requires factions { eastern_european, }
    agent assassin 0 requires factions { eastern_european, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { southern_european, }
    agent assassin 0 requires factions { southern_european, }
    happiness_bonus bonus 2
    }
    material wooden
    construction 3
    cost 1600
    settlement_min large_town
    upgrades
    {
    tavern
    }
    }
    tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent assassin 0 requires factions { northern_european, }
    agent spy 0 requires factions { middle_eastern, }
    agent assassin 0 requires factions { middle_eastern, }
    agent spy 0 requires factions { eastern_european, }
    agent assassin 0 requires factions { eastern_european, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { southern_european, }
    agent assassin 0 requires factions { southern_european, }
    recruit_pool "Transilvanian Peasants" 1 0.4 3 0 requires factions { hungary, }
    happiness_bonus bonus 3
    }
    material wooden
    construction 4
    cost 3200
    settlement_min city
    upgrades
    {
    coaching_house
    }
    }
    coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent assassin 0 requires factions { northern_european, }
    agent spy 0 requires factions { middle_eastern, }
    agent assassin 0 requires factions { middle_eastern, }
    agent spy 0 requires factions { eastern_european, }
    agent assassin 0 requires factions { eastern_european, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { southern_european, }
    agent assassin 0 requires factions { southern_european, }
    recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
    happiness_bonus bonus 4
    }
    material wooden
    construction 5
    cost 6400
    settlement_min large_city
    upgrades
    {
    pleasure_palace
    }
    }
    pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent assassin 0 requires factions { northern_european, }
    agent spy 0 requires factions { middle_eastern, }
    agent assassin 0 requires factions { middle_eastern, }
    agent spy 0 requires factions { eastern_european, }
    agent assassin 0 requires factions { eastern_european, }
    agent spy 0 requires factions { greek, }
    agent assassin 0 requires factions { greek, }
    agent spy 0 requires factions { southern_european, }
    agent assassin 0 requires factions { southern_european, }
    recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
    happiness_bonus bonus 5
    }
    material wooden
    construction 6
    cost 10000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building city_hall
    {
    levels town_hall council_chambers city_hall mayors_palace
    {
    town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent diplomat 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { middle_eastern, }
    agent diplomat 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { greek, }
    agent diplomat 0 requires factions { southern_european, }
    law_bonus bonus 1
    population_health_bonus bonus 1
    }
    material wooden
    construction 2
    cost 600
    settlement_min large_town
    upgrades
    {
    council_chambers
    }
    }
    council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent diplomat 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { middle_eastern, }
    agent diplomat 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { greek, }
    agent diplomat 0 requires factions { southern_european, }
    recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
    recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
    law_bonus bonus 2
    population_health_bonus bonus 2
    }
    material wooden
    construction 3
    cost 1200
    settlement_min city
    upgrades
    {
    city_hall
    }
    }
    city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent diplomat 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { middle_eastern, }
    agent diplomat 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { greek, }
    agent diplomat 0 requires factions { southern_european, }
    recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
    recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
    recruit_pool "Janissary Heavy Inf" 1 0.4 3 0 requires factions { turks, }
    law_bonus bonus 3
    population_health_bonus bonus 4
    }
    material wooden
    construction 4
    cost 2400
    settlement_min large_city
    upgrades
    {
    mayors_palace
    }
    }
    mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    agent diplomat 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { middle_eastern, }
    agent diplomat 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { greek, }
    agent diplomat 0 requires factions { southern_european, }
    recruit_pool "Forlorn Hope" 1 0.4 3 0 requires factions { hre, }
    recruit_pool "Carroccio Standard M" 1 0.4 3 0 requires factions { milan, }
    recruit_pool "Carroccio Standard V" 1 0.4 3 0 requires factions { venice, }
    recruit_pool "Famiglia Ducale" 1 0.5 4 0 requires factions { milan, }
    recruit_pool "Janissary Heavy Inf" 1 0.5 4 0 requires factions { turks, }
    law_bonus bonus 4
    population_health_bonus bonus 5
    }
    material wooden
    construction 5
    cost 4800
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building art
    {
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:38
    levels artist_studio artist_gallery
    {
    artist_studio city requires factions { milan, venice, sicily, }
    {
    capability
    {
    happiness_bonus bonus 1
    }
    material wooden
    construction 3
    cost 2400
    settlement_min large_city
    upgrades
    {
    artist_gallery
    }
    }
    artist_gallery city requires factions { milan, venice, sicily, }
    {
    capability
    {
    happiness_bonus bonus 2
    population_health_bonus bonus 1
    }
    material wooden
    construction 6
    cost 4800
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building bullring
    {
    levels plaza_del_toro
    {
    plaza_del_toro city requires factions { portugal, spain, }
    {
    capability
    {
    recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
    happiness_bonus bonus 1
    }
    material wooden
    construction 4
    cost 4800
    settlement_min city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building bank
    {
    levels merchant_bank merchant_vault
    {
    merchant_bank city requires factions { hre, venice, milan, }
    {
    capability
    {
    trade_base_income_bonus bonus 2
    agent_limit merchant 1
    }
    material wooden
    construction 4
    cost 4800
    settlement_min large_city
    upgrades
    {
    merchant_vault
    }
    }
    merchant_vault city requires factions { hre, venice, milan, }
    {
    capability
    {
    trade_base_income_bonus bonus 3
    agent_limit merchant 2
    }
    material wooden
    construction 6
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building paper
    {
    levels printing_press printing_house
    {
    printing_press city requires factions { hre, poland, } and event_counter first_printing_press 1
    {
    capability
    {
    happiness_bonus bonus 1
    trade_base_income_bonus bonus 2
    }
    material wooden
    construction 4
    cost 4800
    settlement_min large_city
    upgrades
    {
    printing_house
    }
    }
    printing_house city requires factions { hre, poland, } and event_counter first_printing_press 1
    {
    capability
    {
    happiness_bonus bonus 2
    trade_base_income_bonus bonus 4
    }
    material wooden
    construction 6
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building icon_art
    {
    levels ikoner_studio master_ikoner_studio
    {
    ikoner_studio city requires factions { russia, greek, }
    {
    capability
    {
    population_health_bonus bonus 1
    amplify_religion_level 1.5
    }
    material wooden
    construction 3
    cost 4800
    settlement_min large_city
    upgrades
    {
    master_ikoner_studio
    }
    }
    master_ikoner_studio city requires factions { russia, greek, }
    {
    capability
    {
    population_health_bonus bonus 2
    amplify_religion_level 2
    }
    material wooden
    construction 6
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building music
    {
    levels theatre conservatorium
    {
    theatre city requires factions { france, }
    {
    capability
    {
    happiness_bonus bonus 1
    }
    material wooden
    construction 4
    cost 4800
    settlement_min large_city
    upgrades
    {
    conservatorium
    }
    }
    conservatorium city requires factions { france, }
    {
    capability
    {
    happiness_bonus bonus 2
    }
    material wooden
    construction 6
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building tourney
    {
    levels jousting_lists tourney_fields
    {
    jousting_lists castle requires factions { hre, france, england, portugal, spain, }
    {
    capability
    {
    heavy_cavalry_bonus bonus 1
    }
    material wooden
    construction 2
    cost 1600
    settlement_min city
    upgrades
    {
    tourney_fields
    }
    }
    tourney_fields castle requires factions { hre, france, england, portugal, spain, }
    {
    capability
    {
    happiness_bonus bonus 1
    free_upkeep bonus 1
    heavy_cavalry_bonus bonus 2
    }
    material wooden
    construction 4
    cost 3200
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building castle_academic
    {
    levels library academy
    {
    library castle requires factions { denmark, scotland, hungary, poland, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { northern_european, }
    agent spy 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { eastern_european, }
    }
    material wooden
    construction 3
    cost 1600
    settlement_min large_city
    upgrades
    {
    academy
    }
    }
    academy castle requires factions { denmark, scotland, hungary, poland, }
    {
    capability
    {
    agent spy 0 requires factions { northern_european, }
    agent diplomat 0 requires factions { northern_european, }
    agent assassin 0 requires factions { northern_european, }
    agent spy 0 requires factions { eastern_european, }
    agent diplomat 0 requires factions { eastern_european, }
    agent assassin 0 requires factions { eastern_european, }
    }
    material wooden
    construction 6
    cost 3200
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building caravan
    {
    levels caravan_stop caravanersary
    {
    caravan_stop castle requires factions { moors, }
    {
    capability
    {
    recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, }
    trade_level_bonus bonus 2
    }
    material wooden
    construction 2
    cost 1200
    settlement_min large_town
    upgrades
    {
    caravanersary
    }
    }
    caravanersary castle requires factions { moors, }
    {
    capability
    {
    recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "Camel Gunners" 1 0.4 3 0 requires factions { moors, } and event_counter gunpowder_discovered 1
    trade_level_bonus bonus 4
    }
    material wooden
    construction 4
    cost 3600
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_assassins_guild
    {
    levels assassins_guild m_assassins_guild gm_assassins_guild
    {
    assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
    {
    capability
    {
    law_bonus bonus 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_assassins_guild
    }
    }
    m_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Battlefield Assassins" 1 0.4 3 0 requires factions { hungary, }
    law_bonus bonus 1
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_assassins_guild
    }
    }
    gm_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Battlefield Assassins" 1 0.4 3 1 requires factions { hungary, }
    law_bonus bonus 2
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_assassins_muslim_guild
    {
    levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_guild
    {
    eastern_assassins_guild city requires factions { middle_eastern, }
    {
    capability
    {
    recruit_pool "Hashishim" 1 0.4 3 0 requires factions { moors, egypt, turks, }
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_eastern_assassins_guild
    }
    }
    m_eastern_assassins_guild city requires factions { middle_eastern, }
    {
    capability
    {
    recruit_pool "Hashishim" 1 0.4 3 1 requires factions { moors, egypt, turks, }
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_eastern_assassins_guild
    }
    }
    gm_eastern_assassins_guild city requires factions { middle_eastern, }
    {
    capability
    {
    recruit_pool "Hashishim" 1 0.4 3 2 requires factions { moors, egypt, turks, }
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_masons_guild
    {
    levels masons_guild m_masons_guild gm_masons_guild
    {
    masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Spear Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
    recruit_pool "Italian Spear Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Spear Militia" 1 0.4 3 0 requires factions { poland, russia, hungary, }
    recruit_pool "SE Spear Militia" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "ME Spear Militia" 1 0.4 3 0 requires factions { moors, egypt, turks, mongols, timurids, }
    construction_cost_bonus_stone bonus 30
    happiness_bonus bonus 1
    }
    material stone
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_masons_guild
    }
    }
    m_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
    recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, }
    recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, }
    recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, }
    recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
    recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, }
    construction_cost_bonus_stone bonus 30
    happiness_bonus bonus 1
    }
    faction_capability
    {
    construction_cost_bonus_stone bonus 20
    }
    material stone
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_masons_guild
    }
    }
    gm_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
    recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
    recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { poland, hungary, }
    recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
    recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
    recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
    recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
    recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, }
    construction_cost_bonus_stone bonus 30
    happiness_bonus bonus 2
    }
    faction_capability
    {
    construction_cost_bonus_stone bonus 30
    }
    material stone
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_theologians_guild
    {
    levels theologians_guild m_theologians_guild gm_theologians_guild
    {
    theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_theologians_guild
    }
    }
    m_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_theologians_guild
    }
    }
    gm_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_merchants_guild
    {
    levels merchants_guild m_merchants_guild gm_merchants_guild
    {
    merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, }
    recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
    recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
    trade_base_income_bonus bonus 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_merchants_guild
    }
    }
    m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, }
    recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
    recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
    recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
    trade_base_income_bonus bonus 2
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_merchants_guild
    }
    }
    gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { england, }
    recruit_pool "Merchant Cavalry Militia" 1 0.5 4 1 requires factions { scotland, france, hre, denmark, spain, portugal, poland, hungary, }
    recruit_pool "Italian Cavalry Militia" 1 0.5 4 1 requires factions { milan, venice, papal_states, sicily, }
    recruit_pool "EE Cavalry Militia" 1 0.5 4 1 requires factions { russia, }
    recruit_pool "Greek Militia Cavalry" 1 0.5 4 1 requires factions { byzantium, }
    recruit_pool "Arab Cavalry" 1 0.5 4 1 requires factions { moors, egypt, }
    recruit_pool "Sipahis" 1 0.5 4 1 requires factions { turks, }
    trade_base_income_bonus bonus 3
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_alchemists_guild
    {
    levels alchemists_guild m_alchemists_guild gm_alchemists_guild
    {
    alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    gun_bonus 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_alchemists_guild
    }
    }
    m_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    gun_bonus 1
    }
    faction_capability
    {
    gun_bonus 1
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_alchemists_guild
    }
    }
    gm_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    gun_bonus 1
    }
    faction_capability
    {
    gun_bonus 2
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_thiefs_guild
    {
    levels thieves_guild m_thieves_guild gm_thieves_guild
    {
    thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_thieves_guild
    }
    }
    m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_thieves_guild
    }
    }
    gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_explorers_guild
    {
    levels explorers_guild m_explorers_guild gm_explorers_guild
    {
    explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_explorers_guild
    }
    }
    m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_explorers_guild
    }
    }
    gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_swordsmiths_guild
    {
    convert_to guild_swordsmiths_guild
    levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
    {
    swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    weapon_melee_blade 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_swordsmiths_guild
    }
    }
    m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    weapon_melee_blade 1
    }
    faction_capability
    {
    heavy_cavalry_bonus bonus 1
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_swordsmiths_guild
    }
    }
    gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    weapon_melee_blade 1
    }
    faction_capability
    {
    heavy_cavalry_bonus bonus 1
    }
    material wooden
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_templars_chapter_house
    {
    convert_to guild_templars_chapter_house
    religion catholic
    levels templars_minor_ch templars_major_ch templars_hq
    {
    templars_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Knights Templar" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
    }
    material stone
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    templars_major_ch
    }
    }
    templars_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Knights Templar" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
    }
    material stone
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    templars_hq
    }
    }
    templars_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Knights Templar" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
    }
    material stone
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_st_johns_chapter_house
    {
    convert_to guild_st_johns_chapter_house
    religion catholic
    levels st_johns_minor_ch st_johns_major_ch st_johns_hq
    {
    st_johns_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Knights Hospitaller" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
    population_health_bonus bonus 1
    }
    material stone
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    st_johns_major_ch
    }
    }
    st_johns_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Knights Hospitaller" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
    population_health_bonus bonus 2
    }
    material stone
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    st_johns_hq
    }
    }
    st_johns_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Knights Hospitaller" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
    population_health_bonus bonus 3
    }
    material stone
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_teutonic_knights_chapter_house
    {
    convert_to guild_teutonic_knights_chapter_house
    religion catholic
    levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq
    {
    teutonic_knights_minor_ch requires factions { hre, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Teutonic Knights" 1 0.4 3 0 requires factions { hre, }
    }
    material stone
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    teutonic_knights_major_ch
    }
    }
    teutonic_knights_major_ch requires factions { hre, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Teutonic Knights" 1 0.5 4 1 requires factions { hre, }
    }
    material stone
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    teutonic_knights_hq
    }
    }
    teutonic_knights_hq requires factions { hre, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Teutonic Knights" 1 0.7 6 2 requires factions { hre, }
    }
    material stone
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_knights_of_santiago_chapter_house
    {
    convert_to guild_knights_of_santiago_chapter_house
    religion catholic
    levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_santiago_hq
    {
    knights_of_santiago_minor_ch requires factions { portugal, spain, }
    {
    convert_to 0
    capability
    {
    recruit_pool "Knights of Santiago" 1 0.4 3 0 requires factions { spain, portugal, }
    }
    material stone
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    knights_of_santiago_major_ch
    }
    }
    knights_of_santiago_major_ch requires factions { portugal, spain, }
    {
    convert_to 1
    capability
    {
    recruit_pool "Knights of Santiago" 1 0.5 4 1 requires factions { spain, portugal, }
    }
    material stone
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    knights_of_santiago_hq
    }
    }
    knights_of_santiago_hq requires factions { portugal, spain, }
    {
    convert_to 2
    capability
    {
    recruit_pool "Knights of Santiago" 1 0.7 6 2 requires factions { spain, portugal, }
    }
    material stone
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_woodsmens_guild
    {
    levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
    {
    woodsmens_guild castle requires factions { england, }
    {
    capability
    {
    archer_bonus 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_woodsmens_guild
    }
    }
    m_woodsmens_guild castle requires factions { england, }
    {
    capability
    {
    recruit_pool "Sherwood Archers" 1 0.2 2 0 requires factions { england, }
    archer_bonus 1
    }
    faction_capability
    {
    archer_bonus 1
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_woodsmens_guild
    }
    }
    gm_woodsmens_guild castle requires factions { england, }
    {
    capability
    {
    recruit_pool "Sherwood Archers" 1 0.4 3 0 requires factions { england, }
    archer_bonus 1
    }
    faction_capability
    {
    archer_bonus 2
    }
    material wooden
    construction 1
    cost 3000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building guild_horse_breeders_guild
    {
    levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
    {
    horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    cavalry_bonus 1
    }
    material wooden
    construction 1
    cost 1000
    settlement_min city
    upgrades
    {
    m_horse_breeders_guild
    }
    }
    m_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    cavalry_bonus 1
    }
    faction_capability
    {
    cavalry_bonus 1
    }
    material wooden
    construction 1
    cost 2000
    settlement_min large_city
    upgrades
    {
    gm_horse_breeders_guild
    }
    }
    gm_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    cavalry_bonus 1
    }
    faction_capability
    {
    cavalry_bonus 2
    }
    material wooden
    construction 1
    cost 3000
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building convert_to_castle
    {
    convert_to convert_to_city
    levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle
    {
    village_to_wooden_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    }
    material wooden
    construction 1
    cost 800
    settlement_min village
    upgrades
    {
    small_town_to_stone_keep
    }
    }
    small_town_to_stone_keep city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    }
    material wooden
    construction 1
    cost 1600
    settlement_min town
    upgrades
    {
    large_town_to_castle
    }
    }
    large_town_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    }
    material wooden
    construction 2
    cost 3200
    settlement_min large_town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building convert_to_city
    {
    convert_to convert_to_castle
    levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city
    {
    wooden_castle_to_village castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    }
    material wooden
    construction 1
    cost 800
    settlement_min village
    upgrades
    {
    stone_keep_to_small_town
    }
    }
    stone_keep_to_small_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    }
    material wooden
    construction 1
    cost 1200
    settlement_min town
    upgrades
    {
    castle_to_large_town
    }
    }
    castle_to_large_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    }
    material wooden
    construction 2
    cost 1600
    settlement_min large_town
    upgrades
    {
    large_castle_to_city
    }
    }
    large_castle_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 2
    cost 3200
    settlement_min city
    upgrades
    {
    fortress_to_city
    }
    }
    fortress_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    }
    material wooden
    construction 3
    cost 6400
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    building temple_pagan
    {
    religion pagan
    levels high_temple
    {
    high_temple city requires factions { mesoamerican, }
    {
    capability
    {
    happiness_bonus bonus 2
    religion_level bonus 10
    law_bonus bonus 5
    }
    material wooden
    construction 1
    cost 15000
    settlement_min town
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
  • OFFLINE
    Sabor88
    Post: 17
    Registrato il: 30/04/2012
    Città: MONTE PORZIO CATONE
    Età: 35
    Sesso: Maschile
    Miles
    00 18/12/2012 20:39
    Fatto spero di essere stato utile^^ (Di sicuro meglio degli amministratori del forum).
  • OFFLINE
    LionHeart92
    Post: 419
    Registrato il: 13/12/2008
    Città: BARLETTA
    Età: 31
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    Principalis
    00 20/12/2012 11:45
    Mamma mia....non se stato d'aiuto, ma molto di più! :D
    Grazie centomila! :D
    Appena torno a casa seguo la procedura e vedo se funziona!
    Grazie ancora! :D
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    LionHeart92
    Post: 419
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    Principalis
    00 22/12/2012 12:10
    Solo una domanda: dove trovo l'unpacker? xD
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    Sabor88
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    Miles
    00 28/12/2012 12:37
    LOL xd

    Per l'unpacker devi andare nella cartella Tool e devi selezionare unpack_all (ci devi cliccare due volte).
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    Sabor88
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    Miles
    00 28/12/2012 12:39
    Se non lo trovi è perchè evidentemente non hai la patch avanzata (non mi ricordo quale). Prova ad installare una patch per volta e vedi finita l'istanllazione della patch se te la dà.
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    Sabor88
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    Miles
    00 28/12/2012 12:41
    AH premetto anche un'altra cosa:

    Il file che ho messo funziona se ci aggiungi anche la mod che aggiunge i MONGOLI e i TARTARI. (NON i SASSONI e i NORMANNI)
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    LionHeart92
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    Principalis
    00 28/12/2012 23:26
    Grazie delle risposte, ci proverò! :)