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Preview su AusGamers

Ultimo Aggiornamento: 18/12/2009 13:58
16/12/2009 14:28
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Post: 668
Registrato il: 03/10/2005
Città: ROMA
Età: 46
Sesso: Maschile
Centurio
Interessante Preview su AusGamers......... [SM=g8119]

www.ausgamers.com/features/read/2827254

"Teste alte, perdio! ...Quelle sono pallottole, non merda." (Lepic, colonello dei granatieri a cavallo della Guardia - Eylau 1807)

"Un ussaro che a trent'anni non è ancora morto è un vigliacco!" (Lasalle, generale della cavalleria leggera dell'esercito francese)
16/12/2009 15:08
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Tribunus Angusticlavius

Re:
LeonidaSA, 16/12/2009 14.28:

Interessante Preview su AusGamers......... [SM=g8119]

www.ausgamers.com/features/read/2827254




ho dato un'occhiata veloce, ma non ho notato niente di nuovo.
LeonidaSA fammi sapere se qualcosa in particolare da segnalare.
18/12/2009 13:58
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Post: 668
Registrato il: 03/10/2005
Città: ROMA
Età: 46
Sesso: Maschile
Centurio
Niente che valga la pena aggiungere alla lista.....

Ti posto la traduzione di una preview tedesca tradotta con google su TWcenter.... non so se contiene nuove info.....

Creative Assembly was with Empire: Total War to conquer one of the highest scores. Whopping 92% of us was the epic mix of round and real-time strategy worthy of marching in his area as the clear favorite in the game of the year choice. The cannon is not yet died away, as even approaching Gain: Napoleon's coming!

The little Frenchman

Only Italy and then Egypt and finally gang Europe? It is up to you how the story developed in 1800 - even Waterloo is winnable! In the role he played in the tutorial, although it starts at the small Corsica, but you can make very big career as a commander. However, this will be no cakewalk, because Creative Assembly has some realistic changes in store: For Italy has one only one years time, simulating every train is now two weeks. The excavation of an army, it takes nearly half a year - so you have to conquer efficiently and quickly. And who sends troops from Paris to Moscow, is due to wear only a small pile see arriving uniformed misery. You have to conquests on the map to better plan, so that the soldiers be supplied - including passes to play a role as a sneak.

The agony of the strategic choice

Not only is the route and military planning, including the historical context should provide more excitement: When you land in Alexandria, is its fleet destroyed and the troops are suffering from the heat - it builds small boats or one allied with the Bedouins? If we choose the land route or the water, lurking at the Admiral Nelson?



It is also interesting that you have only a limited pool of available historical generals: Who burned the stands there alone with Napoleon. Besides the improved enemy intelligence, which now coordinates the actions of the enemy across to counter Napoleon or land on our coasts, it will finally give negative claims in diplomacy: we can offer a trade if the partner to attack the British -- without the alliance. Facts:

- Mix of lap & RTS
- Three campaigns from the perspective of Napoleon
- Napoleon as a general with a strong moral radius
- A little darker, drawing Picturesque graphics style


Building and guns will play an important role in the battle.

- Large maps for Italy, the Orient & Europe
- New technology tree
- New physics and weather system
- Sand dunes and snow storms
- Deformable terrain (craters, etc.)
- New troops wear system
- Three types of cities: industry, economy, intellect
- Reinforcements not so easy
- Frigates repair in the naval battle
- Line Infantry of the different nations
- Sabotaging spies (armies, networks set up)
- Gentleman (propaganda leaflets)
- All generals historical figures
- More efficient and continue firing artillery
- New "AI Director" manages Napoleon's enemies
- New area influences on the Map
- Again where: Looting of sites for money
- Shorter migration time: 2 weeks per round
- 355 new units, old completely revised
- Up to 10,000 soldiers visible
- Enhanced diplomacy features
- 64 character types / faces in a troop
- 32 different beards thread
- Moral dips are better visualized
- Acoustic feedback has a soldier's voice
- Swept away more animations (rider with stirrups)
- Reworked interface (Moral display, etc.)
- New: you can engage in online battles
- Identical PC requirements, better performance
- Maxim. One size fits all modifiable

So far, I could not even play to see Napoleon's strategic impact on your own, but the career of the young Corsican makes me really curious: Creative Assembly seems to have researched the historical foundations and settings of his campaigns very well, so that I, as Players hopefully get into similar conflicts and dilemmas when it comes to route planning and the efficient confrontation. I think it's a pity that I am in the free play only with Prussia, Austria, Russia, England and the Ottomans could probably compete, but there are striking because all feel the strong force of modified parameters. Technically you need to worry, because the many small additions of moral panic as well as acoustic feedback directly from the battlefield, have been convinced by the presentation. When the commendable changes to the game mechanics now for more realism in the terrain and the clever counterattack on the card, then the Frenchman would march again at the valuation point. Napoleon had not come easily to Moscow, he had to be clever and quick - and that's what seems to convey the strategy game to try. Even if this ultimately as an Empire: Total War 1.5 may appear, I rejoice that huge!

"Teste alte, perdio! ...Quelle sono pallottole, non merda." (Lepic, colonello dei granatieri a cavallo della Guardia - Eylau 1807)

"Un ussaro che a trent'anni non è ancora morto è un vigliacco!" (Lasalle, generale della cavalleria leggera dell'esercito francese)
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