Unità mancanti

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Sabor88
00lunedì 30 aprile 2012 12:04
Urgente!!!
vorrei un aiuto a sbloccare le seguenti unità per:


1) MEDIEVAL 2 TOTAL WAR LISCIO:


INGLESI
-Sergenti Corazzati
-archi lunghi a cavallo

FRANCIA
-Arcieri francesi appiedati
-cavalieri cortesi appiedati

SACRO ROMANO IMPERO
-Cavalieri gotici appiedati

VENEZIA
-Lance Spezzate appiedate

SICILIA
-Uomini d'arme appiedati

RUSSI
-Gulay Gorod

MORI
-Tuareg Appiedati

DANESI
-Cavalieri Cortesi Appiedati

POLACCHI
-Cavalieri lituani appiedati
-Fort Wagon

MAGIARI
-Fort Wagon

STATO PONTIFICIO
-Lance Spezzate appiedate

MONGOLI
-Lancieri Leggeri appiedati
-Lancieri pesanti appiedati
-arcieri appiedati (NON gli arcieri mongoli appiedati)
-bombarda

TARTARI
-Lancieri pesanti appiedati
-lanciarazzi
-bombarda gigante




2) KINGDOMS: AMERICAS

TLAXCALTECHI/TARASCHI
-Guerrieri Freccia


3) KINGDOMS: BRITANNIA

INGLESI/ALLEANZA DEI BARONI
-Archi Lunghi a cavallo

NORVEGIA
-Cavalieri feudali appiedati


4)KINGDOMS: CRUSADES

REGNO DI GERUSALEMME
-Grande Croce di Gerusalemme

PRINCIPATO DI ANTIOCHIA
-Grande Croce di Antiochia

EGIZIANI
-Arcieri Nubiani

TURCHI
-Azab

MONGOLI
-Arcieri appiedati
-Lancieri pesanti appiedati
-Lancieri leggeri appiedati
-Bombarda

VENEZIA
-Lance spezzate appiedate


4)KINGDOMS: TEUTONIC

ORDINE TEUTONICO
-Holk (Nave)

SACRO ROMANO IMPERO
-Cavalieri Gotici Appiedati

MONGOLI
-Arcieri Appiedati
-Lancieri Pesanti Appiedati
-Lancieri Leggeri Appiedati
-Bombarda

NOVGOROD
-Gulay Gorod

POLACCHI
-Wagon Fort

Sabor88
00lunedì 30 aprile 2012 12:17
Premetto che ho provato a modificare il descr_strat ma anche con questo salvato non mi fà avere le unità elencate :(
Shooterman
00martedì 1 maggio 2012 19:12
Dipende da dove li vuoi usare. Se li vuoi usare nelle battaglie personalizzate basta che modifichi il descr_strat ma se li vuoi usare anche in campagna dei modificare anche l'export_descr_buildings.
Sabor88
00mercoledì 2 maggio 2012 13:08
Grazie della risposta (almeno uno che mi vuole bene finalmente!!!!) purtroppo però anche se modifico tali file non mi dà il risultato sperato.

Ad esempio, questa è l'export_descr_buildings di americas della RASTRELLIERA DEI TESCHI:

}
building skull_rack
{
religion pagan
levels skull_rack
{
skull_rack city requires factions { mesoamerican, } and building_present_min_level ball_court ball_court
{
capability
{
recruit_pool "Arrow Warriors" 1 0.5 4 0 requires factions { aztecs, }
recruit_pool "Chichimec Riders" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_horses_1 1
recruit_pool "Chichimec Gunners" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_guns_1 1
religion_level bonus 1
happiness_bonus bonus 1
}
material stone
construction 2
cost 800
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}



IL MIO INTENTO è avere i GUERRIERI FRECCIA anche per TLAXCALTECHI E TARASCHI, quindi modifico in questo modo:

}
building skull_rack
{
religion pagan
levels skull_rack
{
skull_rack city requires factions { mesoamerican, } and building_present_min_level ball_court ball_court
{
capability
{
recruit_pool "Arrow Warriors" 1 0.5 4 0 requires factions { aztecs, tlaxcalans, tarascans, }
recruit_pool "Chichimec Riders" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_horses_1 1
recruit_pool "Chichimec Gunners" 1 0.5 4 0 requires factions { chichimeca, } and event_counter chichi_guns_1 1
religion_level bonus 1
happiness_bonus bonus 1
}
material stone
construction 2
cost 800
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}


Come si vede, ho aggiunto sia i taraschi che i tlaxcaltechi insieme agli aztechi che esistono di loro... il problema è che quando rinizio la campagna con una di queste fazioni non mi dà i guerrieri freccia :8


COME FACCIO??? HELP MEEEEEEEEEEEEEE
LionHeart92
00giovedì 13 dicembre 2012 19:18
Scusate se ripesco il topic dai meandri più oscuri, ma come posso rendere quelle unità reclutabili nella gran campagna di med2 liscio?
Sabor88
00martedì 18 dicembre 2012 20:27
Meno male che qualcuno viene ogni tanto a vedere questo topic. Guarda ti assicuro che quelli del forum non valgono una cima (per usare un eufermismo) a risponderti (a parte che SE ti risponderanno ti diranno cose assolutamente inutili come per esempio: "Prima di tutto devi registrarti nell'apposita sezione" o cazzate di questo genere). Cmq dovresti prima di tutto andare dalla cartella dove hai installato Medieval II (per esempio: C://programmi(x86)//SEGA//Medieval II Total War)
Da qui devi innanzitutto sbloccare i file nascosti tramite i tools. Ci stà una cartella chiamata TOOL appunto ed entri. Qui trovi UNPACK_ALL che è un programma DOS che ti permette di sbloccare tutti i file (ci vorrà una mezzora). Quando lo fai partire segui le istruzioni (in inglese), cmq devi sempre premere il tasto Y. L'unica cosa è che, purtroppo, ogni tanto si blocca irrimediabilmente a causa delle versioni (sono anni che non ci gioco e mi ricordo che devi procedere appena installato e, se non ti funziona (ovvero si blocca quando procede), vuol dire che devi mettergli la patch superiore (es: 1.3, 1.4 ecc...) del SOLO Medieval II liscio. Se hai la GOLD EDITION dovrai scaricare la patch APPOSITAMENTE per la GOLD EDITION (in questo caso però non dovresti avere problemi con UNPACK_ALL).

Ok, detto questi preliminari se torni indietro e vai sempre nella cartella principale del gioco, vai ora sulla cartella DATA. Qui dentro ora troverai un sacco di file in formato blocco note. Uno di questi si chiama "export_descr_buildings". Innanzitutto COPIALO da una parte (preferibilmente in documenti come ho fatto io) così da non dover reinstallare il gioco. Ora aprilo e troverai tutte le strutture per generare le unità nonché come sono disposte a seconda della struttura. Devi cercare di mettere l'unità che preferisci esattamente nel modo in cui vengono messe le altre unità.

Esempio: recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }

Ecco qualunque tipo di unità la devi mettere esattamente così.

ATTENZIONE: Stai attento perchè NON tutte le unità se le metti in determinati posti riuscirai a generarle, ma anzi ti crashera il gioco in continuo e sarai costretto a rimodificare il file.

Cmq questo esempio che ti posto va bene per tutto il MED II Liscio:

hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands

building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 1
recruitment_slots 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 2
}
material stone
construction 3
cost 2400
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 5
happiness_bonus bonus 2
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1
recruit_pool "Dismounted Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { milan, venice, papal_states,}
recruit_pool "Noble Pikemen" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Scots Guard" 1 0.4 3 0 requires factions { france, }
recruit_pool "Christian Guard" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Broken Lances" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
wall_level 4
tower_level 1
gate_strength 2
free_upkeep bonus 6
happiness_bonus bonus 3
recruitment_slots 3
}
material stone
construction 4
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.2 2 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.2 2 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.2 2 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Mailed Knights" 1 0.2 2 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.2 2 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.2 2 0 requires factions { timurids, }
recruit_pool "English Huscarls" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Dismounted Polish Nobles" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 1
gate_strength 1
tower_level 1
law_bonus bonus 2
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Mongol Heavy Archers" 1 0.2 2 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Dismounted Lithuanian Cavalry" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 2
tower_level 1
gate_strength 1
law_bonus bonus 3
recruitment_slots 3
}
material stone
construction 3
cost 2400
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Polish Retainers" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Mongol Heavy Lancers" 1 0.2 2 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.5 4 0 requires factions { england, portugal, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Light Lancers" 1 0.7 6 0 requires factions { mongols, }

wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Polish Knights" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Khan's Guard" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Noble Swordsmen" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Noble Knights" 1 0.4 3 0 requires factions { france, }
recruit_pool "Imperial Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Chivalric Knights" 1 0.4 3 0 requires factions { spain, sicily, }
recruit_pool "Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Retainers" 1 0.4 3 0 requires factions { poland, }
recruit_pool "E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Lancers" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mongol Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
recruit_pool "Polish Knights" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
recruit_pool "Dismounted Noble Knights" 1 0.4 3 0 requires factions { france, }
recruit_pool "Dismounted Imperial Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Chivalric Knights" 1 0.4 3 0 requires factions { france, spain, denmark, }
recruit_pool "Dismounted Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Dismounted E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Dismounted Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { france, hre, spain, milan, venice, papal_states, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Druzhina" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Dismounted Gothic Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Dismounted Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { papal_states, }
wall_level 4
tower_level 1
gate_strength 2
law_bonus bonus 5
recruitment_slots 3
}
material stone
construction 4
cost 9600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building tower
{
convert_to castle_tower
levels ballista_towers cannon_towers
{
ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 3
cost 3200
settlement_min large_city
upgrades
{
cannon_towers
}
}
cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
tower_level 3
}
material stone
construction 4
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_tower
{
convert_to tower
levels c_ballista_towers c_cannon_towers
{
c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 3
cost 3200
settlement_min large_city
upgrades
{
c_cannon_towers
}
}
c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
tower_level 3
}
material stone
construction 4
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 1 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hussars" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.4 3 0 requires factions { russia, }
recruit_pool "English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.5 4 0 requires factions { france, denmark, spain, sicily, }
recruit_pool "Imperial Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Italian MAA" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Knights" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Cossack Cavalry" 1 0.5 4 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
Sabor88
00martedì 18 dicembre 2012 20:33
material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { hre, france, middle_eastern, eastern_european, greek, venice, }
{
capability
{
recruit_pool "Lancers" 1 0.5 4 0 requires factions { france, }
recruit_pool "Gothic Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Stradiots" 1 0.5 4 0 requires factions { venice, }
recruit_pool "Polish Guard" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Tsars Guard" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Royal Banderium" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Kataphractoi" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Christian Guard" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Royal Mamluks" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Quapukulu" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Khan's Guard" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Reiters" 1 0.5 4 0 requires factions { hre, } and event_counter gunpowder_discovered 1
recruit_pool "English Knights" 1 0.7 6 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { france, denmark, spain, sicily, }
recruit_pool "Imperial Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Knights" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Hussars" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Cossack Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Elephant Artillery" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 6
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
convert_to castle_barracks
levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury
{
town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.5 4 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, }
law_bonus bonus 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
town_guard
}
}
town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_watch
}
}
city_watch city requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.5 4 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.5 4 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
militia_drill_square
}
}
militia_drill_square city requires factions { denmark, hre, france, scotland, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 5
cost 4800
settlement_min large_city
upgrades
{
militia_barracks
}
}
militia_barracks city requires factions { denmark, hre, france, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.5 4 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
army_barracks
}
}
army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, }
recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
Sabor88
00martedì 18 dicembre 2012 20:34
}
material wooden
construction 7
cost 12000
settlement_min huge_city
upgrades
{
royal_armoury
}
}
royal_armoury city requires factions { turks, venice, milan, portugal, spain, }
{
convert_to 4
capability
{
recruit_pool "Musketeers" 1 0.5 4 0 requires factions { spain, portugal, milan, venice, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Musketeers" 1 0.5 4 0 requires factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.7 6 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.7 6 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Archers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 8
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_barracks
{
convert_to barracks
levels mustering_hall garrison_quarters drill_square barracks armoury
{
mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Peasants" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.5 4 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.5 4 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
}
material wooden
construction 1
cost 600
settlement_min village
upgrades
{
garrison_quarters
}
}
garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Levy Spearmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.5 4 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.5 4 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.5 4 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
drill_square
}
}
drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Billmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.5 4 0 requires factions { england, france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Norse Swordsmen" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Nubian Spearmen" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Azabs" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.5 4 1 requires factions { timurids, }
recruit_pool "Dismounted Huscarls" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 1 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks
}
}
barracks castle requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Armored Swordsmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highland Pikemen" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Voulgier" 1 0.5 4 0 requires factions { france, }
recruit_pool "Norse Axemen" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Venetian Heavy Infantry" 1 0.5 4 0 requires factions { venice, }
recruit_pool "Dismounted Druchima" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Pavise Spearmen" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Lamtuna Spearmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Naffatun" 1 0.5 4 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, }
recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { venice, Normans, }
recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Nubian Spearmen" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Azabs" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { venice, Normans, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 2 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.1 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.1 4 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.1 4 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.1 4 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.1 4 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Dismounte Tuareg Spearmen" 1 0.5 4 0 requires factions { moors, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
armoury
}
}
armoury castle requires factions { denmark, hre, france, scotland, england, turks, egypt, moors, hungary, greek, sicily, venice, portugal, spain, }
{
convert_to 3
capability
{
recruit_pool "Noble Swordsmen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
recruit_pool "Dismounted Broken Lances" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Dismounted Christian Guard" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Heavy Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Pikemen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Obudshaer" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Armored Swordsmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Pikemen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Zweihander" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Norse Axemen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sword and Buckler Men" 1 0.7 6 0 requires factions { spain, sicily, }
recruit_pool "Aventuros" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Venetian Heavy Infantry" 1 0.7 6 1 requires factions { venice, }
recruit_pool "Dismounted Druchima" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Pavise Spearmen" 1 0.7 6 1 requires factions { hungary, }
recruit_pool "Dismounted Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Lamtuna Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Naffatun" 1 0.7 6 1 requires factions { egypt, turks, }
recruit_pool "Naffatun" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Nubian Spearmen" 1 0.7 6 1 requires factions { moors, egypt, }
recruit_pool "Azabs" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 3 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 1 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 1 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Tuareg Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Dismounted Men at Arms" 1 0.7 6 0 requires factions { sicily, }
}
material wooden
construction 6
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building professional_military
{
levels military_academy officers_academy
{
military_academy city requires factions { france , england, spain, portugal, }
{
capability
{
recruit_pool "Demi Lancers" 1 0.5 4 0 requires factions { england, }
recruit_pool "French Mounted Archers" 1 0.5 4 0 requires factions { france, }
recruit_pool "Dismounted French Archers" 1 0.5 4 0 requires factions { france, }
recruit_pool "Tercio Pikemen" 1 0.5 4 0 requires factions { spain, }
}
material wooden
construction 4
cost 4800
settlement_min huge_city
upgrades
{
officers_academy
}
}
officers_academy city requires factions { france , england, spain, portugal, }
{
capability
{
recruit_pool "Gendarmes" 1 0.7 6 0 requires factions { france, spain, }
recruit_pool "Demi Lancers" 1 0.7 6 1 requires factions { england, }
recruit_pool "French Mounted Archers" 1 0.7 6 0 requires factions { france, }
recruit_pool "Dismounted French Archers" 1 0.7 6 0 requires factions { france, }
recruit_pool "Tercio Pikemen" 1 0.7 6 0 requires factions { spain, }
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
practice_range
}
}
practice_range castle requires factions { denmark, hre, scotland, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range castle requires factions { denmark, hre, scotland, france, england, egypt, turks, moors, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Dismounted Dvor" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Nubian Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Ottoman Infantry" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Archers" 1 0.7 6 0 requires factions { mongols, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range castle requires factions { denmark, hre, france, england, egypt, turks, moors, southern_european, }
{
capability
{
recruit_pool "Dismounted Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Aventurier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Mounted Crossbowmen" 1 0.7 6 0 requires factions { hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Granadine CB Cav" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Nubian Archers" 1 0.7 6 1 requires factions { egypt, }
recruit_pool "Ottoman Infantry" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Archers" 1 0.7 6 0 requires factions { mongols, }
}
material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building siege
{
convert_to castle_siege
levels ballista_range catapult_range siege_works
{
ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
Sabor88
00martedì 18 dicembre 2012 20:35
}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
catapult_range
}
}
catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
siege_works
}
}
siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_siege
{
convert_to siege
levels c_ballista_range c_catapult_range c_siege_works
{
c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
c_catapult_range
}
}
c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
c_siege_works
}
}
c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, }
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building cannon
{
convert_to castle_cannon
levels gunsmith cannon_maker cannon_foundry royal_arsenal
{
gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 0
capability
{
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
}
material wooden
construction 3
cost 800
settlement_min city
upgrades
{
cannon_maker
}
}
cannon_maker city requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 4
cost 1600
settlement_min large_city
upgrades
{
cannon_foundry
}
}
cannon_foundry city requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 5
cost 3200
settlement_min huge_city
upgrades
{
royal_arsenal
}
}
royal_arsenal city requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, }
recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, }
recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, }
recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, timurids, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_cannon
{
convert_to cannon
levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal
{
c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 0
capability
{
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
}
material wooden
construction 3
cost 800
settlement_min city
upgrades
{
c_cannon_maker
}
}
c_cannon_maker castle requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 4
cost 1600
settlement_min large_city
upgrades
{
c_cannon_foundry
}
}
c_cannon_foundry castle requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
c_royal_arsenal
}
}
c_royal_arsenal castle requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, }
recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, }
recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, }
recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, timurids, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, mongols, }
weapon_naval_gunpowder 1
}
material wooden
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building urban_equestrian
{
levels racing_track sultans_racing_track
{
racing_track city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
happiness_bonus bonus 1
stage_races 1
}
Sabor88
00martedì 18 dicembre 2012 20:36
material wooden
construction 4
cost 1200
settlement_min city
upgrades
{
sultans_racing_track
}
}
sultans_racing_track city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
happiness_bonus bonus 2
stage_races 2
}
material wooden
construction 5
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building smith
{
convert_to castle_smith
levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer
{
leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
armour 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
blacksmith
}
}
blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
armour 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
armourer
}
}
armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
armour 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
heavy_armourer
}
}
heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
armour 4
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
plate_armourer
}
}
plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
armour 5
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
gothic_armourer
}
}
gothic_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 5
capability
{
armour 6
}
material wooden
construction 7
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_smith
{
convert_to smith
levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer
{
c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
armour 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
c_blacksmith
}
}
c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
armour 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
c_armourer
}
}
c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
armour 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
c_heavy_armourer
}
}
c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
armour 4
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
c_plate_armourer
}
}
c_plate_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
armour 5
}
material wooden
construction 6
cost 10000
settlement_min large_city
upgrades
{
c_gothic_armourer
}
}
c_gothic_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 5
capability
{
armour 6
}
material wooden
construction 7
cost 15000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building port
{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
port city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
{
convert_to 3
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "carrack" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_port
{
convert_to port
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
c_shipwright
}
}
c_shipwright castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
{
convert_to 3
capability
{
recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 1 3 0 requires factions { denmark, }
recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, }
recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, }
recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, }
recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 1 3 0 requires factions { russia, }
recruit_pool "war galley" 1 1 3 0 requires factions { hungary, }
recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, }
recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, }
recruit_pool "dromon" 1 1 3 0 requires factions { greek, }
recruit_pool "fire ship" 1 1 3 0 requires factions { greek, }
recruit_pool "lanternas" 1 1 3 0 requires factions { greek, }
recruit_pool "carrack" 1 1 3 0 requires factions { greek, }
recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, }
recruit_pool "galleass" 1 1 3 0 requires factions { venice, }
recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
}
material wooden
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building sea_trade
{
levels merchants_wharf warehouse docklands
{
merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
{
capability
{
trade_fleet 1
trade_base_income_bonus bonus 2
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
warehouse
}
}
warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
{
capability
{
trade_fleet 2
trade_base_income_bonus bonus 3
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
docklands
}
}
docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port
{
capability
{
trade_fleet 3
trade_base_income_bonus bonus 4
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building admiralty
{
levels naval_academy admiralty
{
naval_academy city requires factions { denmark, england, portugal, } and building_present_min_level port port
{
capability
{
recruitment_cost_bonus_naval bonus 1
navy_bonus 1
}
material wooden
construction 3
cost 2400
settlement_min city
upgrades
{
admiralty
}
}
admiralty city requires factions { denmark, england, portugal, }
{
capability
{
recruitment_cost_bonus_naval bonus 2
navy_bonus 1
}
material wooden
construction 5
cost 4800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 2
agent_limit merchant 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
agent_limit merchant 1
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 4
agent_limit merchant 1
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 5
agent_limit merchant 1
}
material wooden
construction 6
cost 4800
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 6
agent_limit merchant 1
}
material wooden
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_roads
{
convert_to hinterland_castle_roads
levels roads paved_roads
{
roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_roads
{
convert_to hinterland_roads
levels c_roads c_paved_roads
{
c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
c_paved_roads
}
}
c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_farms
{
convert_to hinterland_farms
levels farms farms+1 farms+2 farms+3
{
farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
farms+1
}
}
farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
farming_level 2
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
farms+2
}
}
farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
farming_level 3
}
material wooden
construction 4
cost 2400
settlement_min large_town
upgrades
{
farms+3
}
}
farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
farming_level 4
}
material wooden
construction 6
cost 4800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
convert_to hinterland_castle_mines
levels mines mines+1
{
mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 0
capability
{
mine_resource 4
}
material wooden
construction 2
cost 2000
settlement_min large_town
upgrades
{
mines+1
}
}
mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 1
capability
{
mine_resource 7
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_mines
{
convert_to hinterland_mines
levels c_mines c_mines+1
{
c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 0
capability
{
mine_resource 4
}
material wooden
construction 2
cost 2000
settlement_min large_town
upgrades
{
c_mines+1
}
}
c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
{
convert_to 1
capability
{
mine_resource 7
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
Sabor88
00martedì 18 dicembre 2012 20:37
building health
{
levels public_baths aqueduct
{
public_baths city requires factions { greek, } and building_present_min_level market market
{
capability
{
population_health_bonus bonus 2
population_growth_bonus bonus 1
}
material wooden
construction 4
cost 800
settlement_min large_city
upgrades
{
aqueduct
}
}
aqueduct city requires factions { greek, } and building_present_min_level market great_market
{
capability
{
population_health_bonus bonus 4
population_growth_bonus bonus 2
}
material wooden
construction 6
cost 1600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hospital
{
levels bimaristan great_bimaristan
{
bimaristan city requires factions { middle_eastern, }
{
capability
{
retrain_cost_bonus bonus 1
population_health_bonus bonus 2
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
great_bimaristan
}
}
great_bimaristan city requires factions { middle_eastern, }
{
capability
{
retrain_cost_bonus bonus 2
population_health_bonus bonus 4
}
material wooden
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building academic
{
levels alchemists_lab alchemy_school university
{
alchemists_lab city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market great_market
{
capability
{
weapon_missile_gunpowder 1
}
material wooden
construction 3
cost 1600
settlement_min large_city
upgrades
{
alchemy_school
}
}
alchemy_school city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market merchants_quarter
{
capability
{
weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1
}
material wooden
construction 5
cost 3200
settlement_min huge_city
upgrades
{
university
}
}
university city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
weapon_projectile 1
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic
{
convert_to temple_catholic_castle
religion catholic
levels small_church church abbey cathedral huge_cathedral
{
small_church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 0
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 1
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church
}
}
church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 1
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
pope_disapproval 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey
}
}
abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 3
agent_limit priest 2
pope_disapproval 1
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral
}
}
cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, venice, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.4 3 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 4
agent_limit priest 2
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 1
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral
}
}
huge_cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.4 3 1 requires factions { denmark, }
happiness_bonus bonus 3
religion_level bonus 5
agent_limit priest 2
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 3
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic_castle
{
convert_to temple_catholic
religion catholic
levels small_chapel chapel
{
small_chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 0
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 2
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel
}
}
chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 1
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 3
agent_limit priest 1
pope_disapproval 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox
{
convert_to temple_orthodox_castle
religion orthodox
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o city requires factions { russia, byzantium, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church_o
}
}
church_o city requires factions { russia, byzantium, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey_o
}
}
abbey_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 2
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral_o
}
}
cathedral_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 2
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox_castle
{
convert_to temple_orthodox
religion orthodox
levels small_chapel_o chapel_o
{
small_chapel_o castle requires factions { russia, byzantium, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel_o
}
}
chapel_o castle requires factions { russia, byzantium, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim
{
convert_to temple_muslim_castle
religion islam
levels small_masjid masjid minareted_masjid jama great_jama
{
small_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 0
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
masjid
}
}
masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 1
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
minareted_masjid
}
}
minareted_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 2
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
jama
}
}
jama city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 2
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
great_jama
}
}
great_jama city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim_castle
{
convert_to temple_muslim
religion islam
levels c_small_masjid c_masjid
{
c_small_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 0
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
c_masjid
}
}
c_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 1
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building taverns
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
happiness_bonus bonus 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
inn
}
}
inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
happiness_bonus bonus 2
}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
tavern
}
}
tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.4 3 0 requires factions { hungary, }
happiness_bonus bonus 3
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
coaching_house
}
}
coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
happiness_bonus bonus 4
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
pleasure_palace
}
}
pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
happiness_bonus bonus 5
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building city_hall
{
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
law_bonus bonus 1
population_health_bonus bonus 1
}
material wooden
construction 2
cost 600
settlement_min large_town
upgrades
{
council_chambers
}
}
council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
law_bonus bonus 2
population_health_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
city_hall
}
}
city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
recruit_pool "Janissary Heavy Inf" 1 0.4 3 0 requires factions { turks, }
law_bonus bonus 3
population_health_bonus bonus 4
}
material wooden
construction 4
cost 2400
settlement_min large_city
upgrades
{
mayors_palace
}
}
mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Forlorn Hope" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Carroccio Standard M" 1 0.4 3 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.4 3 0 requires factions { venice, }
recruit_pool "Famiglia Ducale" 1 0.5 4 0 requires factions { milan, }
recruit_pool "Janissary Heavy Inf" 1 0.5 4 0 requires factions { turks, }
law_bonus bonus 4
population_health_bonus bonus 5
}
material wooden
construction 5
cost 4800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building art
{
Sabor88
00martedì 18 dicembre 2012 20:38
levels artist_studio artist_gallery
{
artist_studio city requires factions { milan, venice, sicily, }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 3
cost 2400
settlement_min large_city
upgrades
{
artist_gallery
}
}
artist_gallery city requires factions { milan, venice, sicily, }
{
capability
{
happiness_bonus bonus 2
population_health_bonus bonus 1
}
material wooden
construction 6
cost 4800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building bullring
{
levels plaza_del_toro
{
plaza_del_toro city requires factions { portugal, spain, }
{
capability
{
recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
happiness_bonus bonus 1
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building bank
{
levels merchant_bank merchant_vault
{
merchant_bank city requires factions { hre, venice, milan, }
{
capability
{
trade_base_income_bonus bonus 2
agent_limit merchant 1
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
merchant_vault
}
}
merchant_vault city requires factions { hre, venice, milan, }
{
capability
{
trade_base_income_bonus bonus 3
agent_limit merchant 2
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building paper
{
levels printing_press printing_house
{
printing_press city requires factions { hre, poland, } and event_counter first_printing_press 1
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 2
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
printing_house
}
}
printing_house city requires factions { hre, poland, } and event_counter first_printing_press 1
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 4
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building icon_art
{
levels ikoner_studio master_ikoner_studio
{
ikoner_studio city requires factions { russia, greek, }
{
capability
{
population_health_bonus bonus 1
amplify_religion_level 1.5
}
material wooden
construction 3
cost 4800
settlement_min large_city
upgrades
{
master_ikoner_studio
}
}
master_ikoner_studio city requires factions { russia, greek, }
{
capability
{
population_health_bonus bonus 2
amplify_religion_level 2
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building music
{
levels theatre conservatorium
{
theatre city requires factions { france, }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
conservatorium
}
}
conservatorium city requires factions { france, }
{
capability
{
happiness_bonus bonus 2
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building tourney
{
levels jousting_lists tourney_fields
{
jousting_lists castle requires factions { hre, france, england, portugal, spain, }
{
capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 2
cost 1600
settlement_min city
upgrades
{
tourney_fields
}
}
tourney_fields castle requires factions { hre, france, england, portugal, spain, }
{
capability
{
happiness_bonus bonus 1
free_upkeep bonus 1
heavy_cavalry_bonus bonus 2
}
material wooden
construction 4
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_academic
{
levels library academy
{
library castle requires factions { denmark, scotland, hungary, poland, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent diplomat 0 requires factions { northern_european, }
agent spy 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { eastern_european, }
}
material wooden
construction 3
cost 1600
settlement_min large_city
upgrades
{
academy
}
}
academy castle requires factions { denmark, scotland, hungary, poland, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent diplomat 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
}
material wooden
construction 6
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building caravan
{
levels caravan_stop caravanersary
{
caravan_stop castle requires factions { moors, }
{
capability
{
recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, }
trade_level_bonus bonus 2
}
material wooden
construction 2
cost 1200
settlement_min large_town
upgrades
{
caravanersary
}
}
caravanersary castle requires factions { moors, }
{
capability
{
recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Camel Gunners" 1 0.4 3 0 requires factions { moors, } and event_counter gunpowder_discovered 1
trade_level_bonus bonus 4
}
material wooden
construction 4
cost 3600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_guild
{
levels assassins_guild m_assassins_guild gm_assassins_guild
{
assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
law_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_assassins_guild
}
}
m_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 0 requires factions { hungary, }
law_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_assassins_guild
}
}
gm_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 1 requires factions { hungary, }
law_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_muslim_guild
{
levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_guild
{
eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 0 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_eastern_assassins_guild
}
}
m_eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 1 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_eastern_assassins_guild
}
}
gm_eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 2 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_masons_guild
{
levels masons_guild m_masons_guild gm_masons_guild
{
masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Spear Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.4 3 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.4 3 0 requires factions { moors, egypt, turks, mongols, timurids, }
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
m_masons_guild
}
}
m_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, }
recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, }
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 1
}
faction_capability
{
construction_cost_bonus_stone bonus 20
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_masons_guild
}
}
gm_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, }
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 2
}
faction_capability
{
construction_cost_bonus_stone bonus 30
}
material stone
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_theologians_guild
{
levels theologians_guild m_theologians_guild gm_theologians_guild
{
theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_theologians_guild
}
}
m_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_theologians_guild
}
}
gm_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_merchants_guild
{
levels merchants_guild m_merchants_guild gm_merchants_guild
{
merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_merchants_guild
}
}
m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_merchants_guild
}
}
gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 1 requires factions { scotland, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 1 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 1 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.5 4 1 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.5 4 1 requires factions { moors, egypt, }
recruit_pool "Sipahis" 1 0.5 4 1 requires factions { turks, }
trade_base_income_bonus bonus 3
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_alchemists_guild
{
levels alchemists_guild m_alchemists_guild gm_alchemists_guild
{
alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
gun_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_alchemists_guild
}
}
m_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
gun_bonus 1
}
faction_capability
{
gun_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_alchemists_guild
}
}
gm_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
gun_bonus 1
}
faction_capability
{
gun_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_thiefs_guild
{
levels thieves_guild m_thieves_guild gm_thieves_guild
{
thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_thieves_guild
}
}
m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_thieves_guild
}
}
gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_explorers_guild
{
levels explorers_guild m_explorers_guild gm_explorers_guild
{
explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_explorers_guild
}
}
m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_explorers_guild
}
}
gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_swordsmiths_guild
{
convert_to guild_swordsmiths_guild
levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
{
swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
weapon_melee_blade 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_swordsmiths_guild
}
}
m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_swordsmiths_guild
}
}
gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_templars_chapter_house
{
convert_to guild_templars_chapter_house
religion catholic
levels templars_minor_ch templars_major_ch templars_hq
{
templars_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 0
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
templars_major_ch
}
}
templars_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 1
capability
{
recruit_pool "Knights Templar" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
templars_hq
}
}
templars_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 2
capability
{
recruit_pool "Knights Templar" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_st_johns_chapter_house
{
convert_to guild_st_johns_chapter_house
religion catholic
levels st_johns_minor_ch st_johns_major_ch st_johns_hq
{
st_johns_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 0
capability
{
recruit_pool "Knights Hospitaller" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 1
capability
{
recruit_pool "Knights Hospitaller" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 2
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
st_johns_hq
}
}
st_johns_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 2
capability
{
recruit_pool "Knights Hospitaller" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 3
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_teutonic_knights_chapter_house
{
convert_to guild_teutonic_knights_chapter_house
religion catholic
levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq
{
teutonic_knights_minor_ch requires factions { hre, }
{
convert_to 0
capability
{
recruit_pool "Teutonic Knights" 1 0.4 3 0 requires factions { hre, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
teutonic_knights_major_ch
}
}
teutonic_knights_major_ch requires factions { hre, }
{
convert_to 1
capability
{
recruit_pool "Teutonic Knights" 1 0.5 4 1 requires factions { hre, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
teutonic_knights_hq
}
}
teutonic_knights_hq requires factions { hre, }
{
convert_to 2
capability
{
recruit_pool "Teutonic Knights" 1 0.7 6 2 requires factions { hre, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_knights_of_santiago_chapter_house
{
convert_to guild_knights_of_santiago_chapter_house
religion catholic
levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_santiago_hq
{
knights_of_santiago_minor_ch requires factions { portugal, spain, }
{
convert_to 0
capability
{
recruit_pool "Knights of Santiago" 1 0.4 3 0 requires factions { spain, portugal, }
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
knights_of_santiago_major_ch
}
}
knights_of_santiago_major_ch requires factions { portugal, spain, }
{
convert_to 1
capability
{
recruit_pool "Knights of Santiago" 1 0.5 4 1 requires factions { spain, portugal, }
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
knights_of_santiago_hq
}
}
knights_of_santiago_hq requires factions { portugal, spain, }
{
convert_to 2
capability
{
recruit_pool "Knights of Santiago" 1 0.7 6 2 requires factions { spain, portugal, }
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_woodsmens_guild
{
levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
{
woodsmens_guild castle requires factions { england, }
{
capability
{
archer_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_woodsmens_guild
}
}
m_woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.2 2 0 requires factions { england, }
archer_bonus 1
}
faction_capability
{
archer_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_woodsmens_guild
}
}
gm_woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.4 3 0 requires factions { england, }
archer_bonus 1
}
faction_capability
{
archer_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_horse_breeders_guild
{
levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
{
horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
cavalry_bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_horse_breeders_guild
}
}
m_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
cavalry_bonus 1
}
faction_capability
{
cavalry_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_horse_breeders_guild
}
}
gm_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
cavalry_bonus 1
}
faction_capability
{
cavalry_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_castle
{
convert_to convert_to_city
levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle
{
village_to_wooden_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 800
settlement_min village
upgrades
{
small_town_to_stone_keep
}
}
small_town_to_stone_keep city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 1600
settlement_min town
upgrades
{
large_town_to_castle
}
}
large_town_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 2
cost 3200
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_city
{
convert_to convert_to_castle
levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city
{
wooden_castle_to_village castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
}
material wooden
construction 1
cost 800
settlement_min village
upgrades
{
stone_keep_to_small_town
}
}
stone_keep_to_small_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
}
material wooden
construction 1
cost 1200
settlement_min town
upgrades
{
castle_to_large_town
}
}
castle_to_large_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
large_castle_to_city
}
}
large_castle_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 2
cost 3200
settlement_min city
upgrades
{
fortress_to_city
}
}
fortress_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 3
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_pagan
{
religion pagan
levels high_temple
{
high_temple city requires factions { mesoamerican, }
{
capability
{
happiness_bonus bonus 2
religion_level bonus 10
law_bonus bonus 5
}
material wooden
construction 1
cost 15000
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
Sabor88
00martedì 18 dicembre 2012 20:39
Fatto spero di essere stato utile^^ (Di sicuro meglio degli amministratori del forum).
LionHeart92
00giovedì 20 dicembre 2012 11:45
Mamma mia....non se stato d'aiuto, ma molto di più! :D
Grazie centomila! :D
Appena torno a casa seguo la procedura e vedo se funziona!
Grazie ancora! :D
LionHeart92
00sabato 22 dicembre 2012 12:10
Solo una domanda: dove trovo l'unpacker? xD
Sabor88
00venerdì 28 dicembre 2012 12:37
LOL xd

Per l'unpacker devi andare nella cartella Tool e devi selezionare unpack_all (ci devi cliccare due volte).
Sabor88
00venerdì 28 dicembre 2012 12:39
Se non lo trovi è perchè evidentemente non hai la patch avanzata (non mi ricordo quale). Prova ad installare una patch per volta e vedi finita l'istanllazione della patch se te la dà.
Sabor88
00venerdì 28 dicembre 2012 12:41
AH premetto anche un'altra cosa:

Il file che ho messo funziona se ci aggiungi anche la mod che aggiunge i MONGOLI e i TARTARI. (NON i SASSONI e i NORMANNI)
LionHeart92
00venerdì 28 dicembre 2012 23:26
Grazie delle risposte, ci proverò! :)
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