export_descr_buildings
Lo trovi così (la parte che ci interessa per gli arceri)
archery_range requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
catapult_range
}
Devi modificare la riga
recruit "carthaginian archer" 0 requires factions { numidia, }
e scrivere al suo posto
recruit "carthaginian archer" 0 requires factions { carthaginian, }
Devi fare questo anche per il Campo d'armi pesanti e quello d'Assedio (Qui nell'esempio ho usato campo da tiro).
L' export_ descr_unit lo trovi così (il pezzo che ti riguarda ovviamente)
type carthaginian archer
dictionary carthaginian_archer ; Archers
category infantry
class missile
voice_type Light_1
soldier carthaginian_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 2, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 170, 20, 30, 190
ownership numidia
Devi modificare l'ultima riga
ownership numidia
scrivendo
ownership numidia, carthage
e dovrebbe funzionare.
P.S. Prima di fare ogni modifica fai sempre una copia del file originale per evitare problemi se sbagli
!